Video caching, analytics, and delivery at the wireless edge: A survey and future directions

B Jedari, G Premsankar, G Illahi… - … Surveys & Tutorials, 2020 - ieeexplore.ieee.org
Future wireless networks will provide high-bandwidth, low-latency, and ultra-reliable Internet
connectivity to meet the requirements of different applications, ranging from virtual reality to …

Digital-twin-enabled 6g mobile network video streaming using mobile crowdsourcing

L Qi, X Xu, X Wu, Q Ni, Y Yuan… - IEEE Journal on Selected …, 2023 - ieeexplore.ieee.org
Digital-twin-enabled cloud-centric architecture is a promising evolution trend of sixth
generation (6G) network, which brings new opportunities and challenges for mobile video …

Innovation in multimedia using IoT systems

AA Khan, AA Laghari, AA Shaikh… - … systems and virtual …, 2022 - taylorfrancis.com
With the rapid advancement in information and communication technology has come the
advent of multimedia and innovation in systems using the Internet of Things (IoT) and …

[HTML][HTML] An integrative view of foveated rendering

B Mohanto, ABMT Islam, E Gobbetti, O Staadt - Computers & Graphics, 2022 - Elsevier
Foveated rendering adapts the image synthesis process to the user's gaze. By exploiting the
human visual system's limitations, in particular in terms of reduced acuity in peripheral …

Subjective and objective quality assessment of 2d and 3d foveated video compression in virtual reality

Y Jin, M Chen, T Goodall, A Patney… - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
In Virtual Reality (VR), the requirements of much higher resolution and smooth viewing
experiences under rapid and often real-time changes in viewing direction, leads to …

[HTML][HTML] Quality of experience that matters in gaming graphics: How to blend image processing and virtual reality

AK Jumani, J Shi, AA Laghari, VV Estrela… - Electronics, 2024 - mdpi.com
This paper investigates virtual reality (VR) technology which can increase the quality of
experience (QoE) on the graphics quality within the gaming environment. The graphics …

Towards retina-quality VR video streaming: 15ms could save you 80% of your bandwidth

L Hsiao, B Krajancich, P Levis, G Wetzstein… - ACM SIGCOMM …, 2022 - dl.acm.org
Virtual reality systems today cannot yet stream immersive, retina-quality virtual reality video
over a network. One of the greatest challenges to this goal is the sheer data rates required to …

Opennetlab: Open platform for rl-based congestion control for real-time communications

J Eo, Z Niu, W Cheng, FY Yan, R Gao… - Proceedings of the 6th …, 2022 - dl.acm.org
With the growing importance of real-time communications (RTC), designing congestion
control (CC) algorithms for RTC that achieve high network performance and QoE is gaining …

Cloud gaming: A QoE study of fast-paced single-player and multiplayer gaming

SF Lindström, M Wetterberg… - 2020 IEEE/ACM 13th …, 2020 - ieeexplore.ieee.org
Cloud computing offers an attractive solution for modern computer games. By moving the
increasingly demanding graphical calculations (eg, generation of real-time video streams) to …

Adaptive Render-Video Streaming for Virtual Environments

JJ Lim, MS Treder, A Chadha… - Proceedings of the …, 2024 - openaccess.thecvf.com
In cloud-based gaming and virtual reality (G&VR) scene content is rendered in a cloud
server and streamed as low-latency encoded video to the client device. In this context …