Gamification in science education. A systematic review of the literature

M Kalogiannakis, S Papadakis, AI Zourmpakis - Education sciences, 2021 - mdpi.com
The implementation of gamification in education has attracted many researchers to increase
engagement and achieve learning more effectively. Implementing technology in science …

Serious games and gamification in the corporate training environment: A literature review

K Larson - TechTrends, 2020 - Springer
Gamification is the concept of leveraging the psychological predisposition to engage in
gaming, using mechanisms that game designers have applied in making video games, as a …

How gamification marketing activities motivate desirable consumer behaviors: Focusing on the role of brand love

CL Hsu, MC Chen - Computers in human behavior, 2018 - Elsevier
Gamification is increasingly applied as a design strategy when improving various behavioral
outcomes in the online retailing domain. Understanding the attributes of gamification …

Gamification in software engineering education: A systematic mapping

MM Alhammad, AM Moreno - Journal of Systems and Software, 2018 - Elsevier
The potential of gamification in education is based on the hypothesis that it supports and
motivates students and can thus lead to enhanced learning processes and outcomes …

Main gamification concepts: A systematic mapping study

LF Rodrigues, A Oliveira, H Rodrigues - Heliyon, 2019 - cell.com
Gamification involves incorporating elements of online games, such as points, leaderboards,
and badges into non-game contexts, in order to improve engagement with both employees …

Playing seriously–How gamification and social cues influence bank customers to use gamified e-business applications

LF Rodrigues, A Oliveira, CJ Costa - Computers in human behavior, 2016 - Elsevier
The development of business applications with game features has given rise to a new trend
called gamification and challenged e-banking to introduce new game elements, such as …

An empirical investigation on the benefits of gamification in programming courses

B Marín, J Frez, J Cruz-Lemus, M Genero - ACM Transactions on …, 2018 - dl.acm.org
Context: Programming courses are compulsory for most engineering degrees, but students'
performance on these courses is often not as good as expected. Programming is difficult for …

Metodología innovadora basada en la gamificación educativa: evaluación tipo test con la herramienta Quizizz

DV Rodríguez, JMM Mezquita… - Profesorado, Revista de …, 2019 - revistaseug.ugr.es
En los últimos años el número de recursos online para plantear preguntas tipo test ha
aumentado, estando todos ellos relacionados con un proceso de gamificación (Quizizz …

A systematic mapping study on game-related methods for software engineering education

MRA Souza, L Veado, RT Moreira, E Figueiredo… - Information and software …, 2018 - Elsevier
Context The use of games in software engineering education is not new. However, recent
technologies have provided new opportunities for using games and their elements to …

Enhancing perceived digital literacy skills and creative self-concept through gamified learning environments: Insights from a longitudinal study

D Alt, N Raichel - International Journal of Educational Research, 2020 - Elsevier
This longitudinal quasi-experimental mixed methods study examined the potential of
employing a gamified problem-based learning (hereinafter: the intervention) to increase …