Gamification is the concept of leveraging the psychological predisposition to engage in gaming, using mechanisms that game designers have applied in making video games, as a …
CL Hsu, MC Chen - Computers in human behavior, 2018 - Elsevier
Gamification is increasingly applied as a design strategy when improving various behavioral outcomes in the online retailing domain. Understanding the attributes of gamification …
The potential of gamification in education is based on the hypothesis that it supports and motivates students and can thus lead to enhanced learning processes and outcomes …
Gamification involves incorporating elements of online games, such as points, leaderboards, and badges into non-game contexts, in order to improve engagement with both employees …
The development of business applications with game features has given rise to a new trend called gamification and challenged e-banking to introduce new game elements, such as …
Context: Programming courses are compulsory for most engineering degrees, but students' performance on these courses is often not as good as expected. Programming is difficult for …
DV Rodríguez, JMM Mezquita… - Profesorado, Revista de …, 2019 - revistaseug.ugr.es
En los últimos años el número de recursos online para plantear preguntas tipo test ha aumentado, estando todos ellos relacionados con un proceso de gamificación (Quizizz …
MRA Souza, L Veado, RT Moreira, E Figueiredo… - Information and software …, 2018 - Elsevier
Context The use of games in software engineering education is not new. However, recent technologies have provided new opportunities for using games and their elements to …
D Alt, N Raichel - International Journal of Educational Research, 2020 - Elsevier
This longitudinal quasi-experimental mixed methods study examined the potential of employing a gamified problem-based learning (hereinafter: the intervention) to increase …