The great moments of your life won't necessarily be the things you do–they'll also be the things that happen to you. I'm not saying you can't take action to affect the outcome of your …
This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The …
Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new …
Names: Schott, Gareth, author. Title: Violent games: rules, realism and effect/Gareth Schott. Description: New York: Bloomsbury Academic, 2016.| Series: Approaches to digital game …
This paper reports our research on strategic thinking in Massively Multiplayer Online Role- Playing Games (MMORPGs). Specifically, we studied the World of Warcraft. Our overall …
When people describe themselves as being “in the game” this is often thought to mean they have a sense of presence, ie they feel like they are in the virtual environment (Brown/Cairns …
This dissertation concerns the functionality of sound in computer games, with focus on the relationship between game audio, player actions and events in the game. The central …
The main aim of this article is to explore how posthuman values and premises can change the approach to video game research, in terms of reframing the relation between game and …
Video game development is currently a very labour-intensive endeavour. Furthermore it involves multi-disciplinary teams of artistic content creators and programmers, whose typical …