Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning

B Kim, H Park, Y Baek - Computers & Education, 2009 - Elsevier
The purpose of this study is to explore the effects of the meta-cognitive strategies on the
academic and gaming achievements. Exploring the effects of those achievements on the …

[图书][B] Agency and media reception: Experiencing video games, film, and television

S Eichner - 2014 - Springer
The great moments of your life won't necessarily be the things you do–they'll also be the
things that happen to you. I'm not saying you can't take action to affect the outcome of your …

[图书][B] A multimodal approach to video games and the player experience

W Toh - 2018 - taylorfrancis.com
This volume puts forth an original theoretical framework, the ludonarrative model, for
studying video games which foregrounds the empirical study of the player experience. The …

[图书][B] Videogames and agency

B Bódi - 2023 - library.oapen.org
Videogames and Agency explores the trend in videogames and their marketing to offer a
player higher volumes, or even more distinct kinds, of player freedom. The book offers a new …

Violent Games

G Schott - 2016 - torrossa.com
Names: Schott, Gareth, author. Title: Violent games: rules, realism and effect/Gareth Schott.
Description: New York: Bloomsbury Academic, 2016.| Series: Approaches to digital game …

Strategic thinking in virtual worlds: Studying World of Warcraft

L Silva, E Mousavidin - Computers in human behavior, 2015 - Elsevier
This paper reports our research on strategic thinking in Massively Multiplayer Online Role-
Playing Games (MMORPGs). Specifically, we studied the World of Warcraft. Our overall …

Being" in the game"

C Jennett, AL Cox, P Cairns - 2008 - publishup.uni-potsdam.de
When people describe themselves as being “in the game” this is often thought to mean they
have a sense of presence, ie they feel like they are in the virtual environment (Brown/Cairns …

[图书][B] What are Those Grunts and Growls Over There?: Computer Game Audio and Player Action

K Jørgensen - 2007 - Citeseer
This dissertation concerns the functionality of sound in computer games, with focus on the
relationship between game audio, player actions and events in the game. The central …

Intra-acting bio-object: A posthuman approach to the player–game relation

J Janik - Journal of Gaming & Virtual Worlds, 2021 - intellectdiscover.com
The main aim of this article is to explore how posthuman values and premises can change
the approach to video game research, in terms of reframing the relation between game and …

SAGA: A DSL for story management

L Beyak, J Carette - arXiv preprint arXiv:1109.0776, 2011 - arxiv.org
Video game development is currently a very labour-intensive endeavour. Furthermore it
involves multi-disciplinary teams of artistic content creators and programmers, whose typical …