How to use crowdsourcing effectively: Guidelines and examples

E Simperl - LIBER Quarterly: The Journal of the Association of …, 2015 - liberquarterly.eu
Crowdsourcing has become the mot du jour when it comes to resolving any types of
problems, online or offline, that require sustained human involvement. We see it applied in …

Design thinking and acceptance requirements for designing gamified software

L Piras, D Dellagiacoma, A Perini… - 2019 13th …, 2019 - ieeexplore.ieee.org
Gamification is increasingly applied to engage people in performing tool-supported
collaborative tasks. From previous experiences we learned that available gamification …

Detecting linked data quality issues via crowdsourcing: A dbpedia study

M Acosta, A Zaveri, E Simperl, D Kontokostas… - Semantic …, 2018 - content.iospress.com
In this paper we examine the use of crowdsourcing as a means to detect Linked Data quality
problems that are difficult to uncover automatically. We base our approach on the analysis of …

Gamification solutions for software acceptance: A comparative study of Requirements Engineering and Organizational Behavior techniques

L Piras, E Paja, P Giorgini, J Mylopoulos… - 2017 11th …, 2017 - ieeexplore.ieee.org
Gamification is a powerful paradigm and a set of best practices used to motivate people
carrying out a variety of ICT-mediated tasks. Designing gamification solutions and applying …

Source Code Library (SCL): Application Support Learning Software Development: Source Code Library (SCL): Application Support Learning Software Development

M Wali, L Ahmad - Jurnal Mantik, 2020 - iocscience.org
Learning for software developers enthusiasts both students and faculty has its own problems
in learning a programming language. During this practical learning has been widely used by …

Towards explainable automatic knowledge graph construction with human-in-the-loop

B Zhang, A Meroño Peñuela… - HHAI 2023: Augmenting …, 2023 - ebooks.iospress.nl
Abstract Knowledge graphs are important in human-centered AI because of their ability to
reduce the need for large labelled machine-learning datasets, facilitate transfer learning …

An extended study of content and crowdsourcing-related performance factors in named entity annotation

O Feyisetan, E Simperl, M Luczak-Roesch… - Semantic …, 2018 - content.iospress.com
Hybrid annotation techniques have emerged as a promising approach to carry out named
entity recognition on noisy microposts. In this paper, we identify a set of content and …

Agon: a gamification-based framework for acceptance requirements

L Piras - 2018 - eprints-phd.biblio.unitn.it
We live in the days of social software where social interactions, from simple notifications to
complex business processes, are supported by software platforms such as Facebook and …

Open source REST services for environmental sensor networking

AJ Rettig, S Khanna, RA Beck - Applied Geography, 2015 - Elsevier
The greatest challenge in the implementation of environmental sensing networks is
converting a large variety of data streams from diverse sensors, often in proprietary …

[PDF][PDF] Gamification of E-Learning Apps via Acceptance Requirements Analysis.

F Calabrese, L Piras, MG Al-Obeidallah… - ENASE, 2024 - scitepress.org
In the last few years, and particularly during and after the COVID-19 pandemic, E-Learning
has become a very important and strategic asset for our society, relevant both for academic …