A survey of procedural dungeon generation

BMF Viana, SR dos Santos - 2019 18th Brazilian Symposium …, 2019 - ieeexplore.ieee.org
Procedural content generation (PCG) is a method of content creation fully or semi-performed
by computers. PCG is widely used in game development to generate game content, from …

Synthetic data in quantitative scanning probe microscopy

D Nečas, P Klapetek - Nanomaterials, 2021 - mdpi.com
Synthetic data are of increasing importance in nanometrology. They can be used for
development of data processing methods, analysis of uncertainties and estimation of various …

Procedural maze level generation with evolutionary cellular automata

C Adams, S Louis - 2017 IEEE Symposium Series on …, 2017 - ieeexplore.ieee.org
Maze running games represent a popular genre of video games and the design of playable
mazes provides an interesting research challenge in procedural content generation for …

[PDF][PDF] Analysis of maze generating algorithms

P Gabrovšek - IPSI Transactions on Internet Research, 2019 - ipsitransactions.org
In this paper our main goal is to rank different maze generating algorithms according to the
difficulty of the generated mazes. Following our main goal we implement and analyse six …

Multi-Objective level generator generation with Marahel

A Khalifa, J Togelius - Proceedings of the 15th International Conference …, 2020 - dl.acm.org
This paper introduces a new system to design constructive level generators by searching the
space of constructive level generators defined by Marahel language. We use NSGA-II, a …

The Quest for Content: A Survey of Search-Based Procedural Content Generation for Video Games

M Zamorano, C Cetina, F Sarro - arXiv preprint arXiv:2311.04710, 2023 - arxiv.org
Video games demand is constantly increasing, which requires the costly production of large
amounts of content. Towards this challenge, researchers have developed Search-Based …

Verifying maze-like game levels with model checker SPIN

O Tekik, E Surer, AB Can - IEEE Access, 2022 - ieeexplore.ieee.org
This study presents a framework that procedurally generates maze-like levels and leverages
an automated verification technique called model checking to verify and produce a winning …

Flexible synthetic mobility modeling to discover trajectories for complex areas of mobile wireless networks

N Ibadah, M Rziza, K Minaoui, M Oumsis… - Journal of Ambient …, 2023 - Springer
Mobility modeling is one of the most influential pillars in improving the performance of
wireless networks. Understanding mobility features is relevant for the design and analysis of …

Non-perfect maze generation using Kruskal algorithm

M IHSAN, D SUHAIMI, M RAMLI, SM YUNI… - Jurnal …, 2021 - jurnal.usk.ac.id
A non-perfect maze is a maze that contains loop or cycle and has no isolated cell. A non-
perfect maze is an alternative to obtain a maze that cannot be satisfied by perfect maze. This …

[图书][B] Sistemas de informação

IS Melo - 1979 - cin.ufpe.br
Este trabalho propõe uma ferramenta de visualização para exploração de uma taxonomia
de geração procedural de conteúdo para jogos. Ele investiga as aplicações atuais …