Trends and Gaps in Empirical Research on Gamification in Science Education: A Systematic Review of the Literature.

M Alahmari, MT Jdaitawi, A Rasheed… - Contemporary …, 2023 - ERIC
Digital technology development has led to the creation of various learning options in the
science education field. Technology such as gamification has been used in several science …

Education for sustainable development in higher education institutions: an approach for effective interdisciplinarity

E Mokski, W Leal Filho, S Sehnem… - International Journal of …, 2023 - emerald.com
Purpose This paper aims to develop an improved and harmonized approach to
interdisciplinarity in education for sustainable development (ESD) within higher education …

Physiotherapy Education in the Digital Era: A Roadmap of Educational Technologies for Allied Health Educators

A Tomé, JL Coelho - … of Research on Instructional Technologies in …, 2023 - igi-global.com
The area of physiotherapy education has entered the digital era where teachers and
students are provided with new teaching and learning paradigms. Comparable with other …

[HTML][HTML] Online flipped and gamification classroom: Risks and opportunities for the academic achievement of adult sustainable learning during COVID-19 pandemic

LK Ng, CK Lo - Sustainability, 2022 - mdpi.com
The online traditional and the online flipped classroom approaches have been adopted
worldwide in higher education during the prolonged city lockdowns. Research has …

Player profiles for game‐based applications in engineering education

D Vergara, Á Antón‐Sancho… - Computer Applications …, 2023 - Wiley Online Library
The use of digital learning environments in higher education has led to design
methodological strategies, like gamification, adapted to computer‐based learning. The …

Rising Gamification in Health Education: A Bibliometric Study

M Yıldız, M Yildiz, AD Kayacık - Nurse Education in Practice, 2024 - Elsevier
Background The rising gamification in educational contexts has been driven by its potential
to increase student motivation, engagement, interest and learning outcomes. Thanks to …

The Staidear Board Game Model Application in Facilitating Vocational School Students Learning

AAAW Putra, HD Surjono - Journal of Education …, 2023 - ejournal.undiksha.ac.id
Students need help with learning the basic material of graphic design. It has an impact on
low student learning outcomes. This study aims to develop a game-based learning media …

Exploring the effects of personalized recommendations on student's motivation and learning achievement in gamified mobile learning framework

S Drissi, A Chefrour, K Boussaha, H Zarzour - Education and Information …, 2024 - Springer
In this research, a GAmified Mobile Leaning Framework (GAMOLEAF) developed as a new
intelligent application designed for mobile devices to ensure learning, assessing, and …

Gamifying science education: How board games enhances engagement, motivate and develop social interaction, and learning

MK Othman, SK Ching - Education and Information Technologies, 2024 - Springer
This study investigates the impact of gamified learning, specifically through computerised
and paper-based board games, compared to conventional teaching methods on science …

Gamificación en la educación: experiencias de aplicación

CP Santa Cruz - Apuntes de Ciencia & Sociedad, 2023 - journals.continental.edu.pe
El trabajo describe la utilización de la gamificación en la educación en los diferentes niveles
educativos, para tal fin se planeó el objetivo de realizar una revisión técnica de los …