[图书][B] Cultural code: video games and Latin America

P Penix-Tadsen - 2016 - books.google.com
How culture uses games and how games use culture: an examination of Latin America's
gaming practices and the representation of the region's cultures in games. Video games are …

Latin American ludology: why we should take video games seriously (and when we shouldn't)

P Penix-Tadsen - Latin American Research Review, 2013 - cambridge.org
This research report explores critical and methodological approaches to game studies, or
ludology, contextualizing them within the field of Latin American cultural studies. It provides …

Transculturation in Latin American Video Game Production: Between Regionalism and Cosmopolitanism

C Ramírez-Moreno… - Games and …, 2024 - journals.sagepub.com
This research explores the manifestation of transculturation, a literary paradigm designed to
situate Latin American production in the context of globalization, in video game production …

[图书][B] The Routledge companion to Latina/o popular culture

FL Aldama - 2016 - api.taylorfrancis.com
Introduction de Casanova, Erynn Masi.“Representing Latinidad in Children's Television:
What Are the Kids Watching?” Latinos and American Popular Culture. Ed. Patricia M …

PROCEDURAL RHETORIC AND UNDOCUMENTED MIGRANTS: PLAYING THE DEBATE OVER IMMIGRATION REFORM.

O Cleger - Digital Culture & Education, 2015 - search.ebscohost.com
The main purpose of this article is to analyze how a representative selection of computer
games, set mostly in a Latin American context or at the US-Mexico border, are capable of …

[HTML][HTML] Imagining Latin America: Indigeneity, Erasure and Tropicalist Neocolonialism in Shadow of the Tomb Raider

YV Serrano - Game Studies, 2023 - gamestudies.org
In this article, I use Shadow of the Tomb Raider (Eidos Montreal, 2018) as a case study to
address the neocolonial imaginary of Latin America in video games. Specifically, this article …

Urban archetypes applied to the study of cities in historic contemporary fictions. Symbolic urban structures in Age of Empires III and Bioshock Infinite

M Sánchez García - 2020 - torrossa.com
In “The Idea of a Town: Anthropology of Urban Form”(1976), architecture historian Joseph
Rykwert defined six archetypes used in Etruscan rites for the foundation of urban …

Conpsumptionscapes: videogame stereotypes and Latin-American cities environments. Case: Uncharted 3: Drake's Deception / Uncharted 4: The Thief End

C Rossi - Culture & History Digital Journal, 2020 - torrossa.com
The consumption landscape refers to the context in which the daily basic needs of a society
are determined. The small store in the neighborhood and the street market are architectural …

Trópico 6: el videojuego como una parodia satírica de la

J Durán Marín - 2024 - repository.upb.edu.co
El videojuego Tropico 6 es un simulador de “repúblicas bananeras”. Este emplea los
estereotipos y prejuicios que acarrea dicha expresión despectiva para representar un …

Why Videogames: Ludology Meets Latino Studies

O Cleger - The Routledge Companion to Latina/o Popular …, 2016 - api.taylorfrancis.com
Cesar Chavez presents the farm worker's movement within a melodrama of family dynamics
in which father and son tensions present a point of coincidence between the growers and …