P Penix-Tadsen - Latin American Research Review, 2013 - cambridge.org
This research report explores critical and methodological approaches to game studies, or ludology, contextualizing them within the field of Latin American cultural studies. It provides …
This research explores the manifestation of transculturation, a literary paradigm designed to situate Latin American production in the context of globalization, in video game production …
Introduction de Casanova, Erynn Masi.“Representing Latinidad in Children's Television: What Are the Kids Watching?” Latinos and American Popular Culture. Ed. Patricia M …
O Cleger - Digital Culture & Education, 2015 - search.ebscohost.com
The main purpose of this article is to analyze how a representative selection of computer games, set mostly in a Latin American context or at the US-Mexico border, are capable of …
In this article, I use Shadow of the Tomb Raider (Eidos Montreal, 2018) as a case study to address the neocolonial imaginary of Latin America in video games. Specifically, this article …
In “The Idea of a Town: Anthropology of Urban Form”(1976), architecture historian Joseph Rykwert defined six archetypes used in Etruscan rites for the foundation of urban …
C Rossi - Culture & History Digital Journal, 2020 - torrossa.com
The consumption landscape refers to the context in which the daily basic needs of a society are determined. The small store in the neighborhood and the street market are architectural …
El videojuego Tropico 6 es un simulador de “repúblicas bananeras”. Este emplea los estereotipos y prejuicios que acarrea dicha expresión despectiva para representar un …
O Cleger - The Routledge Companion to Latina/o Popular …, 2016 - api.taylorfrancis.com
Cesar Chavez presents the farm worker's movement within a melodrama of family dynamics in which father and son tensions present a point of coincidence between the growers and …