Multi-GPU multi-display rendering of extremely large 3D environments

Y Dong, C Peng - The Visual Computer, 2023 - Springer
In real-time rendering applications, mesh rendering quality suffers from limited GPU memory
capacity and display resolution. Due to the increased complexity of models and the demand …

Omicron–oblique multipass hierarchy creation while navigating

V da Silva, C Esperança, R Marroquim - Computers & Graphics, 2019 - Elsevier
Rendering large point clouds ordinarily requires building a hierarchical data structure for
accessing the points that best represent the object for a given viewing frustum and level-of …

Concomitant hierarchy construction and rendering of large point clouds

V Silva - 2018 - pantheon.ufrj.br
Current approaches for rendering large point clouds involve a strenuous preprocessing
stage where a hierarchical data-structure is created before rendering. These algorithms do …

Interacción háptica en tiempo real con modelos gráficos de alta resolución

Á Aguilera García - 2017 - digibug.ugr.es
En esta tesis se propone la utilización de una estructura jerárquica de volúmenes
envolventes para la detección de colisiones entre grandes modelos geométricos. Dicha …