Rendering large point clouds ordinarily requires building a hierarchical data structure for accessing the points that best represent the object for a given viewing frustum and level-of …
Current approaches for rendering large point clouds involve a strenuous preprocessing stage where a hierarchical data-structure is created before rendering. These algorithms do …
En esta tesis se propone la utilización de una estructura jerárquica de volúmenes envolventes para la detección de colisiones entre grandes modelos geométricos. Dicha …