Y Zhang, ZM Gong, AX Chang - Proceedings of the IEEE …, 2023 - openaccess.thecvf.com
We introduce the task of localizing a flexible number of objects in real-world 3D scenes using natural language descriptions. Existing 3D visual grounding tasks focus on localizing …
Generalizable 3D part segmentation is important but challenging in vision and robotics. Training deep models via conventional supervised methods requires large-scale 3D …
J Koo, S Yoo, MH Nguyen… - Proceedings of the IEEE …, 2023 - openaccess.thecvf.com
We present a cascaded diffusion model based on a part-level implicit 3D representation. Our model achieves state-of-the-art generation quality and also enables part-level shape editing …
We explore the task of zero-shot semantic segmentation of 3D shapes by using large-scale off-the-shelf 2D im-age recognition models. Surprisingly, we find that modern zero-shot 2D …
Editing 3D geometry is a challenging task requiring specialized skills. In this work, we aim to facilitate the task of editing the geometry of 3D models through the use of natural language …
Remarkable advances have been achieved recently in learning neural representations that characterize object geometry, while generating textured objects suitable for downstream …
While the community of 3D point cloud generation has witnessed a big growth in recent years, there still lacks an effective way to enable intuitive user control in the generation …
I Hwang, H Kim, YM Kim - … of the IEEE/CVF Conference on …, 2023 - openaccess.thecvf.com
Abstract We propose Text2Scene, a method to automatically create realistic textures for virtual scenes composed of multiple objects. Guided by a reference image and text …
The two popular datasets ScanRefer [20] and ReferIt3D [5] connect natural language to real- world 3D scenes. In this paper, we curate a complementary dataset extending both the …