S García-Bravo, A Cuesta-Gómez… - Disability and …, 2021 - Taylor & Francis
Purpose To carry out a systematic review about the information about the application of of virtual reality and videogames in cardiac rehabilitation. Methods A systematic review was …
Emerging data indicate a substantial decrease in global physical activity levels during the period of social isolation adopted worldwide to contain the spread of the coronavirus …
M Cacciata, A Stromberg, JA Lee, D Sorkin… - International journal of …, 2019 - Elsevier
Introduction Exercise through video or virtual reality games (ie exergames) has grown in popularity among older adults; however, there is limited evidence on efficacy of exergaming …
Background Mobile health technologies have emerged as a way to actively engage patients in their healthcare decision-making process. One who is well informed and motivated is …
C Stremmel, R Breitschwerdt - JMIR cardio, 2023 - cardio.jmir.org
Background: The digital transformation of our health care system has experienced a clear shift in the last few years due to political, medical, and technical innovations and …
A Chaddha, EA Jackson… - … American journal of …, 2017 - search.proquest.com
In a recent" call to action" for a National Physical Activity Plan, the American Heart Association (AHA) highlighted a sedentary lifestyle as a leading cause of death worldwide. 2 …
Objective: The objective of the review was to examine the effectiveness of patient education using avatar-based technology on knowledge and self-care behaviors in patients with …
Objective The objective of this study was to investigate the impact of virtual reality-based exercise on the quality of life, some balance variables, and depression among older adults …
Purpose of the review Advances in computing power and wireless technologies have reshaped our approach to patient monitoring. Medical grade sensors and apps that were …