Enhance reasoning for large language models in the game werewolf

S Wu, L Zhu, T Yang, S Xu, Q Fu, Y Wei… - arXiv preprint arXiv …, 2024 - arxiv.org
This paper presents an innovative framework that integrates Large Language Models
(LLMs) with an external Thinker module to enhance the reasoning capabilities of LLM-based …

Hoodwinked: Deception and cooperation in a text-based game for language models

A O'Gara - arXiv preprint arXiv:2308.01404, 2023 - arxiv.org
Are current language models capable of deception and lie detection? We study this question
by introducing a text-based game called $\textit {Hoodwinked} $, inspired by $\textit {Mafia} …

Hidden-role games: Equilibrium concepts and computation

L Carminati, BH Zhang, G Farina, N Gatti… - arXiv preprint arXiv …, 2023 - arxiv.org
In this paper, we study the class of games known as hidden-role games in which players get
privately assigned a team and are faced with the challenge of recognizing and cooperating …

Developing, evaluating and scaling learning agents in multi-agent environments

I Gemp, T Anthony, Y Bachrach… - AI …, 2022 - content.iospress.com
Abstract The Game Theory & Multi-Agent team at DeepMind studies several aspects of multi-
agent learning ranging from computing approximations to fundamental concepts in game …

It's About Time: Temporal References in Emergent Communication

O Lipinski, A Sobey, F Cerutti, TJ Norman - 2023 - openreview.net
As humans, we use linguistic elements referencing time, such as “before” or “tomorrow”, to
easily share past experiences and future predictions. While temporal aspects of the …

A Cooperative Reinforcement Learning Environment for Detecting and Penalizing Betrayal

N Pittaras - arXiv preprint arXiv:2210.12841, 2022 - arxiv.org
In this paper we present a Reinforcement Learning environment that leverages agent
cooperation and communication, aimed at detection, learning and ultimately penalizing …

[PDF][PDF] It Is Among Us: Identifying Adversaries in Ad-hoc Domains using Q-valued Bayesian Estimations.

MA do Carmo Alves, A Varma, Y Elkhatib, LS Marcolino - AAMAS, 2024 - yelkhatib.github.io
Ad-hoc teamwork models are a relevant tool for addressing Multi-Agent Systems (MAS)
problems with unknown teammates [5, 20]. For example, we often encounter situations in …

Werewolf arena: A case study in llm evaluation via social deduction

S Bailis, J Friedhoff, F Chen - arXiv preprint arXiv:2407.13943, 2024 - arxiv.org
This paper introduces Werewolf Arena, a novel framework for evaluating large language
models (LLMs) through the lens of the classic social deduction game, Werewolf. In Werewolf …

[PDF][PDF] New Solution Concepts, Algorithms, and Applications for Extensive-Form Games

BH Zhang - 2024 - brianhzhang.github.io
Computational game theory has led to significant breakthroughs in AI dating back to the start
of AI as a discipline. These include the strongest AI agents for both recreational and practical …

[PDF][PDF] Scalable Learning and Solving of Extensive-Form Games

CK Ling - 2023 - reports-archive.adm.cs.cmu.edu
Strategic interactions between agents can be formalized by game theory. In recent years
modern learning techniques, coupled with the ubiquity of data and proliferation of compute …