Understanding learning and learning experience in immersive virtual reality

P Antonopoulos, E Fokides, G Koutromanos - … , Knowledge and Learning, 2024 - Springer
There is a pervasive belief that immersive virtual reality (imVR) holds transformative
implications for almost all technology-mediated human activities, including the sphere of …

Digital learning experience in museums: Cultural readings in a virtual environment

N Mamur, V Özsoy, I Karagöz - International Journal of Contemporary …, 2020 - ijcer.net
This study revolves around primary and secondary school visual arts teachers' cultural and
critical readings on their VR museum experience through object and representation. As part …

Predicting user visual attention in virtual reality with a deep learning model

X Li, Y Shan, W Chen, Y Wu, P Hansen, S Perrault - Virtual Reality, 2021 - Springer
Recent studies show that user's visual attention during virtual reality museum navigation can
be effectively estimated with deep learning models. However, these models rely on large …

A natural interaction method of multi-sensory channels for virtual assembly system of power transformer control cabinet

X Shao, X Feng, Y Yu, Z Wu, P Mei - Ieee Access, 2020 - ieeexplore.ieee.org
The more sensory channels are equipped in a virtual assembly system, the more real users
feel in the whole system, however, most of the existing virtual assembly systems are based …

Getting started with augmented reality (AR) in inclusive online teaching and learning in higher education: An extended environmental scan for pedagogical design …

S Hai-Jew - Navigating Virtual Worlds and the Metaverse for …, 2024 - igi-global.com
With the mass-scale adoption of augmented reality (AR) in the commercial space, and
student interest in 3d-and 4d experiential learning, higher education is starting to look …

Adoption of Virtual Reality in Cultural Heritage and Museum Exhibition

S Jangra, G Singh, A Mantri… - 2022 7th International …, 2022 - ieeexplore.ieee.org
Nowadays, the acquisition of virtual reality display is crucial historical dues. Excavated
component of museums provide a vital link to long-gone civilizations, allowing us to better …

VR macintosh museum: Case study of a webVR application

A Oliver, J del Molino, M Cañellas, A Clar… - New Knowledge in …, 2019 - Springer
Virtual reality (VR) applications have spread in the entertainment sector and are being
introduced in other areas. Popularity of VR headsets as well as mobile headsets has created …

Exploring location-based AR narrative design for historic site

Y Zhao, BJ Pettijohn, AY Wang, DP Keehn… - … Virtual and augmented …, 2021 - direct.mit.edu
Abstract The Pickrick Protests is a project exploring the use of Augmented Reality (AR) to
recreate a sequence of Civil Rights--era incidents that occurred at the Pickrick restaurant, in …

Exploring the Effects of User Control on Social Engagement in Virtual Reality

W Wang, S Baker, A Irlitti - … of the 32nd Australian Conference on Human …, 2020 - dl.acm.org
A key aspect of user experience in virtual reality (VR) is navigational control. However, when
multiple users interact in a social VR environment, it is important that navigational control is …

Down to Earth: Investigating Barefooted Experiences in Seated Virtual Reality Scenarios

M Lankes, A Winklbauer, B Stiglbauer - Proceedings of the 2023 7th …, 2023 - dl.acm.org
Including tactile feet perception in the experience of virtual worlds has received little
attention. Examining this aspect could be particularly useful in seated virtual reality (VR) …