Exploring 3D Shortest Distance using A* algorithm in Unity3D

KH Kim, S Sin, W Lee - TechArt: Journal of Arts and Imaging Science, 2015 - dbpia.co.kr
In a 3D game environment, pathfinding or graph traversal is performed using the A*
algorithm with 2D layers. However, in a 3D virtual environment or space, A* Algorithm that …

[PDF][PDF] Review Algoritma C-Theta* Dan Prospek Implementasinya Di Masa Depan

NA Phillip, KBY Bintoro, SDH Permana - vol, 2017 - core.ac.uk
Perencanaan jalan digunakan untuk menentukan jalan yang akan dilalui oleh agen agar
dapat mencapai tujuannya. Penggunaan perencanaan jalan tidak hanya diterapkan pada …

[PDF][PDF] Efficient grid-based path finding techniques for android games environments

M Fayyazi, FF Ghazvini, A Ramzi - Austrian EJ. Univ. Sci. Org, 2014 - aeuso.org
Path finding is one of the main challenges in the artificial intelligence system of game. Path
finding is an expensive operation with large memory consumption; hence, it is not efficient in …

[PDF][PDF] A* Algorithm for Path Finding on General Sudirman Battle Game Based on Mobile

N Ramadijanti, Y Setiowati, F Setyorini, AS Azhar… - academia.edu
Game application of General Sudirman is a game genre with 1st person shooter has two
levels and each level has a different mission that narrated the heroism story of General …

Yapay Zeka Arama Algoritmaları Kullanılarak MobiL Rehber Uygulaması Geliştirilmesi

A Aydın - 2015 - search.proquest.com
Mobil cihazların kullanımının artmasına bağlı olarak mobil uygulamalar birçok alanda
kullanıcılara hizmet vermektedir. Bu alanlardan biri de turizmdir. Seyahat esnasında …