Towards a consensus gesture set: A survey of mid-air gestures in HCI for maximized agreement across domains

M Hosseini, T Ihmels, Z Chen, M Koelle… - Proceedings of the …, 2023 - dl.acm.org
Mid-air gesture-based systems are becoming ubiquitous. Many mid-air gestures control
different kinds of interactive devices, applications, and systems. They are, however, still …

3D object manipulation techniques in handheld mobile augmented reality interface: A review

ES Goh, MS Sunar, AW Ismail - IEEE Access, 2019 - ieeexplore.ieee.org
Handheld mobile devices referring to mobile phones and tablets become the major output
medium for augmented reality (AR), which have seen significant growth in popularity and …

Grand challenges in immersive analytics

B Ens, B Bach, M Cordeil, U Engelke… - Proceedings of the …, 2021 - dl.acm.org
Immersive Analytics is a quickly evolving field that unites several areas such as
visualisation, immersive environments, and human-computer interaction to support human …

Collaborative work in augmented reality: A survey

M Sereno, X Wang, L Besançon… - … on Visualization and …, 2020 - ieeexplore.ieee.org
In Augmented Reality (AR), users perceive virtual content anchored in the real world. It is
used in medicine, education, games, navigation, maintenance, product design, and …

Relive: Bridging in-situ and ex-situ visual analytics for analyzing mixed reality user studies

S Hubenschmid, J Wieland, DI Fink, A Batch… - Proceedings of the …, 2022 - dl.acm.org
The nascent field of mixed reality is seeing an ever-increasing need for user studies and
field evaluation, which are particularly challenging given device heterogeneity, diversity of …

Towards gaze-based prediction of the intent to interact in virtual reality

B David-John, C Peacock, T Zhang… - ACM symposium on …, 2021 - dl.acm.org
With the increasing frequency of eye tracking in consumer products, including head-
mounted augmented and virtual reality displays, gaze-based models have the potential to …

Gaze-supported 3d object manipulation in virtual reality

D Yu, X Lu, R Shi, HN Liang, T Dingler… - Proceedings of the …, 2021 - dl.acm.org
This paper investigates integration, coordination, and transition strategies of gaze and hand
input for 3D object manipulation in VR. Specifically, this work aims to understand whether …

MRTouch: Adding touch input to head-mounted mixed reality

R Xiao, J Schwarz, N Throm… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
We present MRTouch, a novel multitouch input solution for head-mounted mixed reality
systems. Our system enables users to reach out and directly manipulate virtual interfaces …

Iteratively designing gesture vocabularies: A survey and analysis of best practices in the HCI literature

H Xia, M Glueck, M Annett, M Wang… - ACM Transactions on …, 2022 - dl.acm.org
Gestural interaction has evolved from a set of novel interaction techniques developed in
research labs, to a dominant interaction modality used by millions of users everyday …

Auit–the adaptive user interfaces toolkit for designing xr applications

JM Evangelista Belo, MN Lystbæk, AM Feit… - Proceedings of the 35th …, 2022 - dl.acm.org
Adaptive user interfaces can improve experiences in Extended Reality (XR) applications by
adapting interface elements according to the user's context. Although extensive work …