Effects of the group‐regulation promotion approach on students' individual and collaborative learning performance, perceptions of regulation and regulation …

CL Lai - British Journal of Educational Technology, 2021 - Wiley Online Library
Group regulation has been recognised as an important factor affecting students'
performances in project‐based learning. However, students often experience unsuccessful …

What leads to social learning? Students' attitudes towards using social media applications in Omani higher education

N Al-Qaysi, N Mohamad-Nordin, M Al-Emran - Education and Information …, 2020 - Springer
Social learning refers to the learning delivered through social media applications. The
examination of students' attitudes towards using social media applications for learning …

“When I saw my peers annotating” Student perceptions of social annotation for learning in multiple courses

JH Kalir, E Morales, A Fleerackers… - Information and Learning …, 2020 - emerald.com
Purpose Social annotation (SA) is a genre of learning technology that enables the
annotation of digital resources for information sharing, social interaction and knowledge …

Analysis of the social interaction of perceived problem‐based learning performance in internship courses

YL Lin, WT Wang - Journal of Computer Assisted Learning, 2023 - Wiley Online Library
Background This study aims to integrate the theories of social presence and social identity to
examine the effectiveness of group‐based problem‐based learning (PBL) in learning …

Evaluating factors influencing knowledge-sharing behavior of students in online problem-based learning

WT Wang, YL Lin - Frontiers in Psychology, 2021 - frontiersin.org
Adopting online problem-based learning (OPBL) to internship educational programs is an
effective teaching method to stimulate self-directed and collaborative learning and …

“Instructional disobedience”: a largely neglected phenomenon deserving more systematic research attention

J Elen - Educational Technology Research and Development, 2020 - Springer
Education is characterized by at least the following features:(a) it offers learning
environments that help students to achieve preset goals,(b) it induces learners to engage in …

[HTML][HTML] Implementing Universal Design through augmented-reality game-based learning

A Gill, D Irwin, D Towey, Y Zhang, P Long, L Sun… - Computers & Education …, 2024 - Elsevier
Technology integration in higher education (HE) provides educators with the opportunity to
design stimulating learning environments, especially in design and engineering education …

An exploratory sequential sentiment analysis of online learning during the movement control order in Malaysia

NA Rahman, ZA Zukarnain… - Malaysian Journal of …, 2021 - e-journal.uum.edu.my
Purpose–Online learning is an essential platform to support varying learning conditions,
anytime and anywhere. It helps connect online communities regardless of one's …

Drawingvoice 2.0: classroom joint designing and Facebook interactions to develop reflexivity and awareness

S Carnevale, I Di Napoli, F Esposito… - Educational Technology …, 2021 - Springer
Drawingvoice 2.0 is an instructional method of collaborative pencil and paper drawing to
use in the school classroom, followed by Facebook interaction on the drawing produced in …

Do Gaming Simulations Substantiate That We Know More Than We Can Tell?

MA Van Haaften, I Lefter, H Lukosch… - Simulation & …, 2021 - journals.sagepub.com
Background. Revealing tacit knowledge often is seen as very valuable for organizations,
although it is usually challenging to enunciate and share this type of knowledge. Methods …