Serious gaming for behaviour change: a systematic review

R Hammady, S Arnab - Information, 2022 - mdpi.com
Over the years, there has been a significant increase in the adoption of game-based
interventions for behaviour change associated with many fields such as health, education …

Being (grand) players: review of digital games and their potential to enhance intergenerational interactions

L Costa, A Veloso - Journal of Intergenerational Relationships, 2016 - Taylor & Francis
Recently, there has been growing interest in the way in which digital games can affect
intergenerational interactions. Although the existing body of knowledge on intergenerational …

Gamification and game-based learning

DN Karagiorgas, S Niemann - Journal of Educational …, 2017 - journals.sagepub.com
In the last 10 years, gaming has evolved to the point that it is now being used as a learning
medium to educate students in many different disciplines. The educational community has …

Using gamification and serious games for English language learning

N YANES, I BOUOUD - 2019 International Conference on …, 2019 - ieeexplore.ieee.org
This study provides a taxonomy of prominent opportunities and challenges yielded by
utilizing gamification and serious games for English language learning. A Delphi method is …

A review of intergenerational play for facilitating interactions and learning

F Zhang, D Kaufman - Gerontechnology, 2016 - airitilibrary.com
Researchers have recognized the potential of digital games to facilitate intergenerational
connections and learning in diverse contexts. To understand the extent to which digital …

Situated learning through intergenerational play between older adults and undergraduates

F Zhang, D Kaufman, R Schell, G Salgado… - International Journal of …, 2017 - Springer
This study is grounded in a social-cultural framework that embeds learning in social
activities, mediated by cultural tools and occurring through guided participation in the social …

How does serious m‐game technology encourage low‐income households to perform socially responsible behaviors?

A Yam, R Russell‐Bennett, M Foth… - Psychology & …, 2017 - Wiley Online Library
Despite the increasing use of technology, there is little research in the marketing literature
that examines how games can encourage households to achieve socially responsible …

[HTML][HTML] Alice Dalí augmented reality: evaluating a cultural outdoors game for intergenerational play

M Haahr, S Rudenko, K Jakubowski - Entertainment Computing, 2025 - Elsevier
Serious Games have been shown to have many uses, such as for learning and cultural
engagement. Furthermore, research has shown that some types of game experiences can …

Human resources practices for intergenerational learning: a systematic literature review

RD Leon - Knowledge Management Research & Practice, 2023 - Taylor & Francis
The research aims to provide a systematic literature review on human resources (HR)
practices used for fostering intergenerational learning. The results prove that:(i) the need to …

The role of digital technologies in facilitating intergenerational learning in heritage tourism

P Benckendorff, IP Tussyadiah, C Scarles - … Technologies in Tourism 2018 …, 2018 - Springer
This research proposes a framework of intergenerational learning (IGL) that supports child-
to-parent influence in the context of heritage learning using augmented reality (AR) and …