Optimizing locomotion controllers using biologically-based actuators and objectives

JM Wang, SR Hamner, SL Delp, V Koltun - ACM Transactions on …, 2012 - dl.acm.org
We present a technique for automatically synthesizing walking and running controllers for
physically-simulated 3D humanoid characters. The sagittal hip, knee, and ankle degrees-of …

Multispectral video fusion for non-contact monitoring of respiratory rate and apnea

G Scebba, G Da Poian, W Karlen - IEEE Transactions on …, 2020 - ieeexplore.ieee.org
Continuous monitoring of respiratory activity is desirable in many clinical applications to
detect respiratory events. Non-contact monitoring of respiration can be achieved with near …

Capture and modeling of non-linear heterogeneous soft tissue

B Bickel, M Bächer, MA Otaduy, W Matusik… - ACM transactions on …, 2009 - dl.acm.org
This paper introduces a data-driven representation and modeling technique for simulating
non-linear heterogeneous soft tissue. It simplifies the construction of convincing deformable …

Building a character animation system

A Shapiro - Motion in Games: 4th International Conference, MIG …, 2011 - Springer
We describe a system for animating virtual characters that encompasses many important
aspects of character modeling for simulations and games. These include locomotion, facial …

Estimation of breathing rate in thermal imaging videos: a pilot study on healthy human subjects

C Barbosa Pereira, X Yu, M Czaplik, V Blazek… - Journal of clinical …, 2017 - Springer
Diverse studies have demonstrated the importance of monitoring breathing rate (BR).
Commonly, changes in BR are one of the earliest and major markers of serious …

Realistic biomechanical simulation and control of human swimming

W Si, SH Lee, E Sifakis, D Terzopoulos - ACM Transactions on Graphics …, 2014 - dl.acm.org
We address the challenging problem of controlling a complex biomechanical model of the
human body to synthesize realistic swimming animation. Our human model includes all of …

I sense you by breath: Speaker recognition via breath biometrics

L Lu, L Liu, MJ Hussain, Y Liu - IEEE Transactions on …, 2017 - ieeexplore.ieee.org
Over last two decades, Speaker Recognition has primarily been focused on source, system,
and prosodic features of the speech. The breath, however, has either been treated as a …

Soft body locomotion

J Tan, G Turk, CK Liu - ACM Transactions on Graphics (TOG), 2012 - dl.acm.org
We present a physically-based system to simulate and control the locomotion of soft body
characters without skeletons. We use the finite element method to simulate the deformation …

Personalized breath-based biometric authentication with wearable multimodality

C Pham, MH Bui, VA Tran, AD Vu… - IEEE Sensors Journal, 2022 - ieeexplore.ieee.org
Breath sounds have been shown as a potential biometric in personal identification and
verification. In this article, we show that by combining signals captured by motion sensors on …

Muscle‐based control for character animation

AL Cruz Ruiz, C Pontonnier, N Pronost… - Computer Graphics …, 2017 - Wiley Online Library
Muscle‐based control is transforming the field of physics‐based character animation
through the integration of knowledge from neuroscience, biomechanics and robotics, which …