A survey on reinforcement learning methods in character animation

A Kwiatkowski, E Alvarado, V Kalogeiton… - Computer Graphics …, 2022 - Wiley Online Library
Reinforcement Learning is an area of Machine Learning focused on how agents can be
trained to make sequential decisions, and achieve a particular goal within an arbitrary …

Interactive character animation using simulated physics: A state‐of‐the‐art review

T Geijtenbeek, N Pronost - Computer graphics forum, 2012 - Wiley Online Library
Physics simulation offers the possibility of truly responsive and realistic animation. Despite
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …

Ase: Large-scale reusable adversarial skill embeddings for physically simulated characters

XB Peng, Y Guo, L Halper, S Levine… - ACM Transactions On …, 2022 - dl.acm.org
The incredible feats of athleticism demonstrated by humans are made possible in part by a
vast repertoire of general-purpose motor skills, acquired through years of practice and …

Learning agile robotic locomotion skills by imitating animals

XB Peng, E Coumans, T Zhang, TW Lee, J Tan… - arXiv preprint arXiv …, 2020 - arxiv.org
Reproducing the diverse and agile locomotion skills of animals has been a longstanding
challenge in robotics. While manually-designed controllers have been able to emulate many …

Deepmimic: Example-guided deep reinforcement learning of physics-based character skills

XB Peng, P Abbeel, S Levine… - ACM Transactions On …, 2018 - dl.acm.org
A longstanding goal in character animation is to combine data-driven specification of
behavior with a system that can execute a similar behavior in a physical simulation, thus …

Robust motion in-betweening

FG Harvey, M Yurick, D Nowrouzezahrai… - ACM Transactions on …, 2020 - dl.acm.org
In this work we present a novel, robust transition generation technique that can serve as a
new tool for 3D animators, based on adversarial recurrent neural networks. The system …

Deeploco: Dynamic locomotion skills using hierarchical deep reinforcement learning

XB Peng, G Berseth, KK Yin… - Acm transactions on …, 2017 - dl.acm.org
Learning physics-based locomotion skills is a difficult problem, leading to solutions that
typically exploit prior knowledge of various forms. In this paper we aim to learn a variety of …

Physics-based character controllers using conditional vaes

J Won, D Gopinath, J Hodgins - ACM Transactions on Graphics (TOG), 2022 - dl.acm.org
High-quality motion capture datasets are now publicly available, and researchers have used
them to create kinematics-based controllers that can generate plausible and diverse human …

Sfv: Reinforcement learning of physical skills from videos

XB Peng, A Kanazawa, J Malik, P Abbeel… - ACM Transactions On …, 2018 - dl.acm.org
Data-driven character animation based on motion capture can produce highly naturalistic
behaviors and, when combined with physics simulation, can provide for natural procedural …

Mcp: Learning composable hierarchical control with multiplicative compositional policies

XB Peng, M Chang, G Zhang… - Advances in neural …, 2019 - proceedings.neurips.cc
Humans are able to perform a myriad of sophisticated tasks by drawing upon skills acquired
through prior experience. For autonomous agents to have this capability, they must be able …