We propose a novel formulation of the projection method for Smoothed Particle Hydrodynamics (SPH). We combine a symmetric SPH pressure force and an SPH …
A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of …
We propose a momentum-conserving two-way coupling method of SPH fluids and arbitrary rigid objects based on hydrodynamic forces. Our approach samples the surface of rigid …
We present a novel, incompressible fluid simulation method based on the Lagrangian Smoothed Particle Hydrodynamics (SPH) model. In our method, incompressibility is …
K Zhou, Q Hou, R Wang, B Guo - ACM Transactions on Graphics (TOG), 2008 - dl.acm.org
We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real- time performance by exploiting the GPU's streaming architecture at all stages of kd-tree …
H Schechter, R Bridson - ACM Transactions on Graphics (TOG), 2012 - dl.acm.org
We propose a new ghost fluid approach for free surface and solid boundary conditions in Smoothed Particle Hydrodynamics (SPH) liquid simulations. Prior methods either suffer from …
J Yu, G Turk - ACM Transactions on Graphics (TOG), 2013 - dl.acm.org
In this article we present a novel surface reconstruction method for particle-based fluid simulators such as Smoothed Particle Hydrodynamics. In particle-based simulations, fluid …
We consider the simulation of dense foams composed of microscopic bubbles, such as shaving cream and whipped cream. We represent foam not as a collection of discrete …
J Bender, D Koschier - Proceedings of the 14th ACM SIGGRAPH …, 2015 - dl.acm.org
In this paper we introduce an efficient and stable implicit SPH method for the physically- based simulation of incompressible fluids. In the area of computer graphics the most efficient …