Physics-based fluid simulation in computer graphics: Survey, research trends, and challenges

X Wang, Y Xu, S Liu, B Ren, J Kosinka… - Computational Visual …, 2024 - Springer
Physics-based fluid simulation has played an increasingly important role in the computer
graphics community. Recent methods in this area have greatly improved the generation of …

Implicit incompressible SPH

M Ihmsen, J Cornelis, B Solenthaler… - IEEE transactions on …, 2013 - ieeexplore.ieee.org
We propose a novel formulation of the projection method for Smoothed Particle
Hydrodynamics (SPH). We combine a symmetric SPH pressure force and an SPH …

[图书][B] Fluid simulation for computer graphics

R Bridson - 2015 - taylorfrancis.com
A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows
you how to animate fully three-dimensional incompressible flow. It covers all the aspects of …

Versatile rigid-fluid coupling for incompressible SPH

N Akinci, M Ihmsen, G Akinci, B Solenthaler… - ACM Transactions on …, 2012 - dl.acm.org
We propose a momentum-conserving two-way coupling method of SPH fluids and arbitrary
rigid objects based on hydrodynamic forces. Our approach samples the surface of rigid …

Predictive-corrective incompressible SPH

B Solenthaler, R Pajarola - ACM SIGGRAPH 2009 papers, 2009 - dl.acm.org
We present a novel, incompressible fluid simulation method based on the Lagrangian
Smoothed Particle Hydrodynamics (SPH) model. In our method, incompressibility is …

Real-time kd-tree construction on graphics hardware

K Zhou, Q Hou, R Wang, B Guo - ACM Transactions on Graphics (TOG), 2008 - dl.acm.org
We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real-
time performance by exploiting the GPU's streaming architecture at all stages of kd-tree …

Ghost SPH for animating water

H Schechter, R Bridson - ACM Transactions on Graphics (TOG), 2012 - dl.acm.org
We propose a new ghost fluid approach for free surface and solid boundary conditions in
Smoothed Particle Hydrodynamics (SPH) liquid simulations. Prior methods either suffer from …

Reconstructing surfaces of particle-based fluids using anisotropic kernels

J Yu, G Turk - ACM Transactions on Graphics (TOG), 2013 - dl.acm.org
In this article we present a novel surface reconstruction method for particle-based fluid
simulators such as Smoothed Particle Hydrodynamics. In particle-based simulations, fluid …

Continuum foam: A material point method for shear-dependent flows

Y Yue, B Smith, C Batty, C Zheng… - ACM Transactions on …, 2015 - dl.acm.org
We consider the simulation of dense foams composed of microscopic bubbles, such as
shaving cream and whipped cream. We represent foam not as a collection of discrete …

Divergence-free smoothed particle hydrodynamics

J Bender, D Koschier - Proceedings of the 14th ACM SIGGRAPH …, 2015 - dl.acm.org
In this paper we introduce an efficient and stable implicit SPH method for the physically-
based simulation of incompressible fluids. In the area of computer graphics the most efficient …