A review of exploratory factor analysis decisions and overview of current practices: What we are doing and how can we improve?

MC Howard - International journal of human-computer interaction, 2016 - Taylor & Francis
Authors within the fields of cyberpsychology and human− computer interaction have
demonstrated a particular interest in measurement and scale creation, and exploratory factor …

Defining immersion: Literature review and implications for research on immersive audiovisual experiences

S Agrawal, A Simon, S Bech, K Bærentsen… - Journal of Audio …, 2019 - orbit.dtu.dk
The use of the term 'immersion'to describe a multitude of varying experiences in the absence
of a definitional consensus has obfuscated and diluted the term. This paper presents a non …

Gameful experience in gamification: Construction and validation of a gameful experience scale [GAMEX]

R Eppmann, M Bekk, K Klein - Journal of interactive …, 2018 - journals.sagepub.com
Gamification has recently become a popular topic in marketing practice. It is perceived as
being a promising way to provide improved consumer experiences and to positively …

The development and validation of the game user experience satisfaction scale (GUESS)

MH Phan, JR Keebler, BS Chaparro - Human factors, 2016 - journals.sagepub.com
Objective: The aim of this study was to develop and psychometrically validate a new
instrument that comprehensively measures video game satisfaction based on key factors …

Value creation in the video game industry: Industry economics, consumer benefits, and research opportunities

A Marchand, T Hennig-Thurau - Journal of interactive …, 2013 - journals.sagepub.com
In the past twenty years, the video game industry has established itself as a significant
contributor to the global entertainment economy. Compared to more established …

Taking 'fun and games' seriously: Proposing the hedonic-motivation system adoption model (HMSAM)

PB Lowry, J Gaskin, N Twyman… - Journal of the …, 2012 - papers.ssrn.com
Abstract Hedonic-motivation systems (HMS)—systems used primarily to fulfill users' intrinsic
motivations—are the elephant in the room for IS research. Growth in HMS sales has …

The development and validation of the ARI questionnaire: An instrument for measuring immersion in location-based augmented reality settings

Y Georgiou, EA Kyza - International journal of human-computer studies, 2017 - Elsevier
Abstract Location-aware Augmented Reality (AR) applications are often argued to provide
users with immersive experiences that are situated in the real world. Immersion, which can …

[图书][B] Handbook of virtual environments: Design, implementation, and applications

KS Hale, KM Stanney - 2014 - books.google.com
This second edition of a bestseller presents systematic and extensive coverage of the
primary areas of research and development within VE technology. It brings together a …

Immersion in digital games: review of gaming experience research

P Cairns, A Cox, AI Nordin - Handbook of digital games, 2014 - Wiley Online Library
This chapter focuses on the idea of immersion in games as it has consistently proved itself to
be an important component of the experience players seek from games. It reviews the work …

Evaluating user engagement via metaverse environment through immersive experience for travel and tourism websites

N Shamim, S Gupta, MM Shin - International Journal of Contemporary …, 2024 - emerald.com
Purpose The purpose of this paper is to explore user engagement (UE) within the Metaverse
(MV) environment, emphasising the crucial role of immersive experiences (IEs). This study …