The use of the term 'immersion'to describe a multitude of varying experiences in the absence of a definitional consensus has obfuscated and diluted the term. This paper presents a non …
R Eppmann, M Bekk, K Klein - Journal of interactive …, 2018 - journals.sagepub.com
Gamification has recently become a popular topic in marketing practice. It is perceived as being a promising way to provide improved consumer experiences and to positively …
Objective: The aim of this study was to develop and psychometrically validate a new instrument that comprehensively measures video game satisfaction based on key factors …
In the past twenty years, the video game industry has established itself as a significant contributor to the global entertainment economy. Compared to more established …
Abstract Hedonic-motivation systems (HMS)—systems used primarily to fulfill users' intrinsic motivations—are the elephant in the room for IS research. Growth in HMS sales has …
Y Georgiou, EA Kyza - International journal of human-computer studies, 2017 - Elsevier
Abstract Location-aware Augmented Reality (AR) applications are often argued to provide users with immersive experiences that are situated in the real world. Immersion, which can …
This second edition of a bestseller presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a …
This chapter focuses on the idea of immersion in games as it has consistently proved itself to be an important component of the experience players seek from games. It reviews the work …
N Shamim, S Gupta, MM Shin - International Journal of Contemporary …, 2024 - emerald.com
Purpose The purpose of this paper is to explore user engagement (UE) within the Metaverse (MV) environment, emphasising the crucial role of immersive experiences (IEs). This study …