Much realistic, such wow! a systematic literature review of realism in digital games

K Rogers, S Karaosmanoglu, M Altmeyer… - Proceedings of the …, 2022 - dl.acm.org
Researchers reference realism in digital games without sufficient specificity. Without clarity
about the dimensions of realism, we cannot assess how and when to aim for a higher …

Empathy and embodied experience in virtual environment: To what extent can virtual reality stimulate empathy and embodied experience?

D Shin - Computers in human behavior, 2018 - Elsevier
This study investigates the user experience to clarify what it is like to experience stories in
VR (virtual reality) and how immersion influences story experiences in immersive …

Exploring immersive experience in journalism

D Shin, F Biocca - New media & society, 2018 - journals.sagepub.com
Although virtual reality (VR) has been widely used to deliver news stories in immersive
journalism (IJ), it is not clear how people are actually experiencing these stories and their …

[图书][B] A cognitive psychology of mass communication

F Sanborn - 2022 - taylorfrancis.com
The eighth edition of this text remains an indispensable resource for mass communication
psychology and media effects courses. This book gives readers an in-depth understanding …

How does immersion work in augmented reality games? A user-centric view of immersion and engagement

D Shin - Information, Communication & Society, 2019 - Taylor & Francis
In the wake of the remarkable popularity of augmented reality (AR) games, immersion has
emerged as a key trend, raising questions about the role immersion plays in games and the …

An integrated approach to communication theory and research

DW Stacks, MB Salwen, KC Eichhorn - 2009 - api.taylorfrancis.com
Toward the end of their academic careers, most students are required to demonstrate their
ability to integrate theory and research methodology in their field of study by completing a …

Immersive virtual reality news: A study of user experience and media effects

H Wu, T Cai, D Luo, Y Liu, Z Zhang - International Journal of Human …, 2021 - Elsevier
Recently, the concept of “immersive VR news” has been proposed in the news media field.
However, unlike traditional video news, the user experience and media effects of immersive …

[HTML][HTML] Virtual reality intervention for managing apathy in people with cognitive impairment: systematic review

KY Ho, PM Cheung, TW Cheng, WY Suen, HY Ho… - JMIR aging, 2022 - aging.jmir.org
Background Apathy is common in people with cognitive impairment. It leads to different
consequences, such as more severe cognitive deficits, rapid functional decline, and …

Optimus primed: Media cultivation of robot mental models and social judgments

J Banks - Frontiers in Robotics and AI, 2020 - frontiersin.org
Media influence people's perceptions of reality broadly and of technology in particular.
Robot villains and heroes—from Ultron to Wall-E—have been shown to serve a specific …

What explains the next level of gaming? An experience-anticipation model for amateur esports participation

X Ke, C Wagner - Computers in Human Behavior, 2024 - Elsevier
Esports is a professionalized form of organized video game competition. Despite
professional esports as the current dominant mode, amateur esports is emerging as the next …