Foveated rendering adapts the image synthesis process to the user's gaze. By exploiting the human visual system's limitations, in particular in terms of reduced acuity in peripheral …
Virtual and augmented reality (VR/AR) displays crucially rely on stereoscopic rendering to enable perceptually realistic user experiences. Yet, existing near-eye display systems …
Advances in computer graphics enable us to create digital images of astonishing complexity and realism. However, processing resources are still a limiting factor. Hence, many costly …
The visual system constantly adapts to different luminance levels when viewing natural scenes. The state of visual adaptation is the key parameter in many visual models. While the …
The perception of light is inherently different inside a virtual reality (VR) or augmented reality (AR) simulation when compared to the real world. Conventional head-worn displays (HWDs) …
Using real time eye tracking, gaze-contingent displays can modify their content to represent depth (eg, through additional depth cues) or to increase rendering performance (eg, by …
" View-dependent effects''have parameters that change with the user's view and are rendered dynamically at runtime. They can be used to simulate physical phenomena such …
R Mantiuk - Hard and Soft Computing for Artificial Intelligence …, 2017 - Springer
Eye tracking is a promising technology for human-computer interactions, which is however rarely used in practical applications. We argue that the main drawback of the contemporary …
M Kalash, K Singh, R Eskicioglu… - 2016 IEEE Second …, 2016 - ieeexplore.ieee.org
There exist many types of visual imagery that span a dynamic range that exceeds what typical displays are able to capture. This implies that some information is lost, and requires …