Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape

S Karaosmanoglu, S Cmentowski, LE Nacke… - Proceedings of the CHI …, 2024 - dl.acm.org
Many people struggle to exercise regularly, raising the risk of serious health-related issues.
Extended reality (XR) exergames address these hurdles by combining physical exercises …

Concurrent or Retrospective Thinking Aloud in Usability Tests? A Meta-Analytic Review

M Hertzum - ACM Transactions on Computer-Human Interaction, 2024 - dl.acm.org
In usability tests, the users are commonly asked to think aloud to let the evaluator listen in on
their thoughts. Two variants of this procedure involve that the users either think aloud while …

The think-aloud method for evaluating the usability of a regional atlas

T Vanicek, S Popelka - ISPRS International Journal of Geo-Information, 2023 - mdpi.com
The think-aloud method is a widely used method for evaluating the usability of websites and
software. However, it can also be used with cartographic products, an area which has been …

Toward Making Virtual Reality (VR) More Inclusive for Older Adults: Investigating Aging Effect on Target Selection and Manipulation Tasks in VR

Z Wu, D Wang, S Zhang, Y Huang, Z Wang… - Proceedings of the CHI …, 2024 - dl.acm.org
Recent studies show the promise of VR in improving physical, cognitive, and emotional
health of older adults. However, prior work on optimizing object selection and manipulation …

A Comprehensive Review of User Experience Research on Somatosensory Games for Older Adults

HM Som, HF Hanafi, KS Savita - 2024 8th International …, 2024 - ieeexplore.ieee.org
In light of the global aging population, there is an increasing recognition of the urgent need
to investigate the satisfaction levels of the elderly concerning their physical well-being and …

Individual and collaborative infographic design and cognitive strategies in visual literacy support process: a qualitative research perspective

S Özer Şanal, F Torun - Journal of Visual Literacy, 2024 - Taylor & Francis
This study examined the individual and collaborative infographic development processes of
middle school students in a qualitative research context. In the first phase, individual and …

Systematic Literature Review on User Experience Research of Somatosensory Games for the Elderly

N Jing, NH Azmi - Journal of ICT in Education, 2024 - ojs.upsi.edu.my
This study aims to investigate the satisfaction levels of the elderly concerning their physical
well-being and sociocultural entertainment needs, with a particular focus on engagement in …

Verbalization Categories during Information Evaluation

U Proboyekti, PI Santosa… - 2024 16th International …, 2024 - ieeexplore.ieee.org
This study aims to categorize verbalizations into four usability testing categories and
investigate how these categories apply to the verbalization of the process for evaluating …

Hot press machine user interface design based on usability evaluation

SF Salimah, S Akhmad, A Arendra… - E3S Web of …, 2024 - e3s-conferences.org
The success of a tool depends on user satisfaction, and users will feel satisfied if they can do
their work effectively and efficiently. The Hotpress machine has been developed for the 3rd …

Ellic's Exercise Camp: Engaging Children in Physical Activity Through Virtual Reality Gaming

L Cao, C Serna, H Zhang, C Peng - ACM SIGGRAPH 2024 Immersive …, 2024 - dl.acm.org
Incorporating virtual reality (VR) games into children's physical activity routines offers an
innovative way to promote exercise in a fun and engaging manner. By immersing children in …