Becoming a gamer: Performative construction of gendered gamer identities

M Kivijärvi, S Katila - Games and Culture, 2022 - journals.sagepub.com
This article examines how women construct their gameplay identities in relation to the
hegemonic “gamer” discourse. The article is based on semi-structured in-depth interviews …

On the cultural inaccessibility of gaming: Invading, creating, and reclaiming the cultural clubhouse

E Vossen - 2018 - uwspace.uwaterloo.ca
This dissertation uses intersectional feminist theory and Autoethnography to develop the
concept of “cultural inaccessibility”. Cultural inaccessibility is a concept I've created to …

Making the grade: Feminine lack, inclusion, and coping strategies in digital games higher education

A Harvey - New Media & Society, 2022 - journals.sagepub.com
The barriers faced by women in games production have been firmly established, including
well-documented harassment and material forms of structural discrimination such as gender …

Feminist living labs as research infrastructures for HCI: The case of a video game company

M Ahmadi, R Eilert, A Weibert, V Wulf… - Proceedings of the 2020 …, 2020 - dl.acm.org
The number of women in IT is still low and companies struggle to integrate female
professionals. The aim of our research is to provide methodological support for …

Los eventos españoles de videojuegos en las redes sociales del periodismo especializado. Análisis de la cobertura mediática de Madrid Games Week a través de …

G Paredes Otero - 2023 - idus.us.es
El objeto de estudio de esta tesis doctoral son los eventos de ocio interactivo, citas capaces
de congregar hasta decenas de miles de personas y la representación de la cultura del …

“Never Good Enough”: Player Identities, Experiences, and Coping Strategies of Women in Czech Video Game Journalism

T Fousek Krobová, J Švelch - Games and Culture, 2024 - journals.sagepub.com
In this article, we examine the position of women in Czech video game journalism and the
strategies they use to cope with sexism. To this end, we conducted eight in-depth interviews …

An Examination of the Effects of Source Gender on Perceived Credibility of Esports Shoutcasters

C Charitat, BA Cianfrone - Journal of Electronic …, 2023 - journals.humankinetics.com
Esports broadcasters, known as shoutcasters, are an important part of the professional
gaming industry. The credibility of these shoutcasters is an area that is understudied, yet …

Patriarchy in play: Video games as gendered media ecologies

J Jenson, S de Castell - Explorations in Media Ecology, 2021 - intellectdiscover.com
Videogames are a dominant cultural, economic and creative medium in the twenty-first
century, whose varied ecologies are increasingly recognized as particularly hostile …

Re-imagining safety and community in digital spaces: Online games events during Melbourne's COVID-19 lockdowns

T Hardwick - 2024 - figshare.swinburne.edu.au
This thesis examines safety, accessibility and inclusivity at two online games events,
Freeplay Independent Games Festival and PAX Online. It utilises textual policy analysis …

The construction of esports careers in France: Are there gender-based inequalities right from the start?

J Borkowski, N Besombes… - International Review for …, 2024 - journals.sagepub.com
This article examines the construction of esports careers for French esports players,
emphasizing gender-based socialization. We used an online questionnaire administered to …