PS Matreja, J Kaur, L Yadav - … of Advances in Medical Education & …, 2021 - ncbi.nlm.nih.gov
Methods: The subjects of this cross-sectional study to assess the acceptability of crossword puzzles were 5th semester students of the second professional MBBS (Bachelor of Medicine …
G Bawazeer, I Sales, H Albogami, A Aldemerdash… - BMC Medical …, 2022 - Springer
Background Educational games make the learning process more enjoyable, fun, and create a competitive classroom environment that can positively affect learning. The purpose of this …
RA Dewanti, Y Yana, DE Maretha… - Prosiding …, 2019 - proceedings.radenfatah.ac.id
Tujuan dari penelitian ialah mengenali kesesuaian (validasi) dalam pengembangan proses pengajaran menggunakan media TTS, sebagai media pembelajaran pada bahan ajar bab …
RJ Pearson - Journal of Chemical Education, 2020 - ACS Publications
This work explores the performance of online postlecture chemistry crossword puzzles as revision aids for 132 first-year and 120 second-year undergraduate pharmacy students. The …
Abstractdata Crossword puzzles have been utilised as a means of health professions education (HPE) gamification. A systematic review conducted in accordance with PRISMA …
S Arimadona, R Silvina - JIPVA (Jurnal Pendidikan IPA Veteran), 2019 - e-journal.ivet.ac.id
Pengemasan modul pembelajaran yang menarik akan mengakomodasi pencapaian kompetensi siswa. Penelitian ini bertujuan untuk mengembangkan modul pembelajaran …
J Kaur, L Yadav - Journal of Advances in Medical Education & …, 2021 - europepmc.org
Methods The subjects of this cross-sectional study to assess the acceptability of crossword puzzles were 5th semester students of the second professional MBBS (Bachelor of Medicine …
S Motade, A Deshpande - Journal of Engineering Education …, 2022 - journaleet.in
This article proposes active learning strategies for delivering engineering courses to the students in order to make learning more engaging, interesting, accomplishing, and joyful …
Learning media is a teacher's tool in delivering teaching materials. Fun learning media will make students happy in learning. This will certainly make student learning outcomes better …