[图书][B] Global games: Production, circulation and policy in the networked era

A Kerr - 2017 - taylorfrancis.com
In the last decade our mobile phones have been infiltrated by angry birds, our computers by
leagues of legends and our social networks by pleas for help down on the farm. As digital …

Challenges and opportunities for collective action and unionization in local games industries

B Keogh, B Abraham - Organization, 2024 - journals.sagepub.com
The games industry has seen a burst of new interest in the prospect of unionization. The
efforts of organizations like Game Workers Unite have attracted much favorable coverage in …

Gaming innovation ecosystem: actors, roles and co-innovation processes

P Klimas, W Czakon - Review of Managerial Science, 2022 - Springer
Burgeoning research on innovation ecosystems offers a variety of conceptual approaches.
Recent systematic literature reviews and syntheses provide a rich, diverse, but somehow …

[图书][B] New media unions: Organizing digital journalists

NS Cohen, G De Peuter - 2020 - taylorfrancis.com
Investigating the wave of unionization that has seen over 60 digital and legacy media outlets
unionize since 2015, this book explores how a flash of organizing by digital-first journalists …

[图书][B] The videogame industry does not exist: Why we should think beyond commercial game production

B Keogh - 2023 - books.google.com
The precarious reality of videogame production beyond the corporate blockbuster studios of
North America. The videogame industry, we're invariably told, is a multibillion-dollar, high …

Why might a videogame developer join a union?

J Weststar, MJ Legault - Labor Studies Journal, 2017 - journals.sagepub.com
This paper contributes to the union renewal literature by examining the union voting
propensity of workers in the high-tech tertiary sector of videogame development toward …

Can unions represent the interests of insecure workers?

M Sverke, IF Hernandez, AS Tanimoto… - Job Insecurity …, 2023 - elgaronline.com
Working life is continuously undergoing changes and poses new challenges to
organizations through changing competitive conditions (eg, globalization/nationalization) …

Les mondes de production du jeu vidéo

V Zabban, H Ter Minassian, C Noûs - Réseaux, 2020 - shs.cairn.info
Le travail sur ce dossier a été constitué dans un contexte de mobilisation importante des
personnels de l'enseignement supérieur et de la recherche contre le projet de Loi de …

Videogame developers among'extreme workers': Are death marches over?

MJ Legault, J Weststar - E-Journal of International and Comparative …, 2017 - ir.lib.uwo.ca
Purpose: The videogame industry is a work environment that is emblematic of O'Carroll's
(2015) encompassing model of a 24/7/365 working time model of flexibility. We use …

'You couldn't have a heart and want to strike': Mobilising workers in England's social care sector

GJ Whitfield - Capital & Class, 2022 - journals.sagepub.com
This article uses John Kelly's mobilisation framework, with its foundational concept of
injustice, to explore workers' propensity towards unionism in England's outsourced social …