Data-driven gaze animation using recurrent neural networks

A Klein, Z Yumak, A Beij… - Proceedings of the 12th …, 2019 - dl.acm.org
We present a data-driven gaze animation method using recurrent neural networks. The
neural network is trained with motion capture data including different poses such as …

Multimodal behavior realization for embodied conversational agents

A Čereković, IS Pandžić - Multimedia tools and applications, 2011 - Springer
Applications with intelligent conversational virtual humans, called Embodied Conversational
Agents (ECAs), seek to bring human-like abilities into machines and establish natural …

A controller-based animation system for synchronizing and realizing human-like conversational behaviors

A Čereković, T Pejša, IS Pandžić - … School, Dublin, Ireland, March 23-27 …, 2010 - Springer
Abstract The Embodied Conversational Agents (ECAs) are an application of virtual
characters that is subject of considerable ongoing research. An essential prerequisite for …

Head motion synthesis: Evaluation and a template motion approach

DA Braude - 2016 - era.ed.ac.uk
The use of conversational agents has increased across the world. From providing
automated support for companies to being virtual psychologists they have moved from an …

Realistic head motion synthesis for an image-based talking head

K Liu, J Ostermann - … Conference on Automatic Face & Gesture …, 2011 - ieeexplore.ieee.org
In this paper, we present a novel approach to add flexible head motions to talking heads.
First, head motion patterns are collected from original recordings. These head motion …

[PDF][PDF] Realistic and expressive talking head: implementation and evaluation

K Liu - 2011 - repo.uni-hannover.de
Facial animation has been combined with text-to-speech synthesis to create innovative multi-
modal interfaces, such as online stores and web-based customer services. Using image …

Realization of multimodal behaviour of embodied conversational agents in real-time

A Čereković - 2010 - repozitorij.unizg.hr
Sažetak ECAs are computer-generated virtual characters who express human-like abilities
in interaction with humans: they speak, make gestures, reason about ongoing conversation …