Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts

S Bai, KF Hew, B Huang - Educational Research Review, 2020 - Elsevier
Despite the buzz around gamification as an exciting new method to engage students,
evidence of its ability to enhance learning is mixed. In fact, gamification has attracted …

Using gamification to support learning in K‐12 education: A systematic literature review

H Dehghanzadeh, M Farrokhnia… - British Journal of …, 2024 - Wiley Online Library
Using gamification to support learning in K‐12 education has received much attention from
scholars in recent years. However, there is still a lack of comprehensive understanding of …

Gamification in education: Why, where, when, and how?—A systematic review

N Zeybek, E Saygı - Games and Culture, 2024 - journals.sagepub.com
Defined as the utilization of game elements in nongame environments, gamification has
been frequently used in education in recent years. The aim of the present study is to …

Gamification and gigification: A multidimensional theoretical approach

A Behl, N Jayawardena, A Ishizaka, M Gupta… - Journal of Business …, 2022 - Elsevier
The main purpose of this paper is to explore the performance of white-collared gig workers
using three theoretical perspectives: knowledge-based view theory, employee engagement …

A systematic review of mobile game-based learning in STEM education

F Gao, L Li, Y Sun - Educational Technology Research and Development, 2020 - Springer
Research on mobile game-based learning has been gaining attention in the past few years.
To understand the potential of mobile game-based learning in STEM education, a …

Gamification in initial teacher training to promote inclusive practices: a qualitative study

A Manzano-León, JM Aguilar-Parra… - International journal of …, 2022 - mdpi.com
Gamification consists of the use of ludic elements in non-ludic contexts. It is becoming an
educational trend, due to its ability to work on curriculum skills in a fun and motivating way …

Classroom environment, teacher, and girl students' learning skills

M Shoaib, H Ullah - Education and Urban Society, 2021 - journals.sagepub.com
The current research examined the effects of teachers and classrooms environment on girls'
learning skills in girls' high schools. The main objective of the study was to analyze the …

Use of digital games in writing education: An action research on gamification

M Bal - Contemporary Educational Technology, 2019 - dergipark.org.tr
The aimof the study is to determine the contribution of gamification to writing skillsof middle
school students. For this study, a lesson plan has been developed torelate Writing and …

Mobile computer-supported collaborative learning for mathematics: A scoping review

RP Bringula, FAL Atienza - Education and Information Technologies, 2023 - Springer
This study conducted a scoping review of publications in mobile Computer-Supported
Collaborative Learning for mathematics. Papers published between 2007 and 2021 …

The pandemic shift to remote learning under resource constraints

P Ravi, A Ismail, N Kumar - Proceedings of the ACM on Human …, 2021 - dl.acm.org
The COVID-19 pandemic has forced the transition of workflows across sectors to digital
platforms. In education settings, stakeholders previously reluctant to integrate computing …