Comparison of the effect of reinforcement with question-answer and kahoot method on the success and motivation levels of nursing students: A quasi-experimental …

GN Aras, B Çiftçi - Nurse Education Today, 2021 - Elsevier
Objective This study aims to compare the effect of question-answer and Kahoot method
reinforcement on nursing students' success and motivation levels. Materials and methods …

[HTML][HTML] The effectiveness of the GoKoan e-learning platform in improving university students' academic performance

MJ Nácher, L Badenes-Ribera, C Torrijos… - Studies in Educational …, 2021 - Elsevier
The GoKoan e-learning platform supports face-to-face training in an educational community.
Its aim is to optimise the way and the time of study in order to improve academic …

Impact of educational games on academic outcomes of students in the Degree in Nursing

MJ Castro, M Lopez, MJ Cao, M Fernandez-Castro… - PloS one, 2019 - journals.plos.org
Objective The aim of using the game-based tool Kahoot! was to evaluate and reinforce the
contents taught in the subject of Management and Administration of Nursing, Ethics and …

Study Based on Gamification of Tests through Kahoot!™ and Reward Game Cards as an Innovative Tool in Physiotherapy Students: A Preliminary Study

I Cortés-Pérez, N Zagalaz-Anula, MC López-Ruiz… - Healthcare, 2023 - mdpi.com
Background: Kahoot! is an educational tool allowing teachers to create a series of gamified
tests with the aim of reinforcing educational content, thus improving the teaching-learning …

Caution with competitive gamification in medical education: unexpected results of a randomised cross-over study

J Kirsch, C Spreckelsen - BMC medical education, 2023 - Springer
Background To intrinsically motivate students in the long term, longitudinal e-learning
systems combined with repeated testing and competitive gamification seem promising. The …

Проблема конкурентоспособности личности студента в условиях образовательной среды вуза в отечественных и зарубежных исследованиях

НИ Дунаева, ОВ Суворова - Вестник Мининского университета, 2020 - cyberleninka.ru
Введение. Конкурентоспособность специалиста определяется востребованностью
выпускника высшего учебного заведения на рынке труда. В статье обсуждается …

Evaluation of educational quality performance on virtual campuses using fuzzy inference systems

A Cervero, A Castro-Lopez, L Álvarez-Blanco… - Plos one, 2020 - journals.plos.org
The general objective of this study is to analyze student satisfaction with the use of virtual
campuses in university teaching in order to discover the main variables influencing the …

The effect of reinforcement using the Gimkit game on learning the subject in nursing students

G Avşar, C Ozan, E Aydin - Nurse Education in Practice, 2023 - Elsevier
Aim This study was conducted to evaluate the effect of reinforcement using the Gimkit game
and question-and-answer method on the achievement test scores of nursing students …

MSocial: practical integration of social learning analytics into Moodle

MJ Verdú, JP De Castro, LM Regueras, A Corell - IEEE Access, 2021 - ieeexplore.ieee.org
In the last years, educational community is asking for a change by introducing social tools in
formal learning contexts. Besides, although meaningful research on the effects of social …

A team-based competition for undergraduate medical students to learn radiology within the virtual world Second Life

T Rudolphi-Solero, A Jimenez-Zayas… - Insights into …, 2021 - Springer
Background A multi-user competitive game within the virtual world Second Life for
undergraduate radiology learning was adapted for team participation. This study aimed to …