Coarse pixel shading

K Vaidyanathan, M Salvi, R Toth, T Foley… - Proceedings of High …, 2014 - dl.acm.org
We present a novel architecture for flexible control of shading rates in a GPU pipeline, and
demonstrate substantially reduced shading costs for various applications. We decouple …

Perceptual model for adaptive local shading and refresh rate

A Jindal, K Wolski, K Myszkowski… - ACM Transactions on …, 2021 - dl.acm.org
When the rendering budget is limited by power or time, it is necessary to find the
combination of rendering parameters, such as resolution and refresh rate, that could deliver …

Extending the graphics pipeline with adaptive, multi-rate shading

Y He, Y Gu, K Fatahalian - ACM Transactions on Graphics (TOG), 2014 - dl.acm.org
Due to complex shaders and high-resolution displays (particularly on mobile graphics
platforms), fragment shading often dominates the cost of rendering in games. To improve the …

AMFS: adaptive multi-frequency shading for future graphics processors

P Clarberg, R Toth, J Hasselgren, J Nilsson… - ACM Transactions on …, 2014 - dl.acm.org
We propose a powerful hardware architecture for pixel shading, which enables flexible
control of shading rates and automatic shading reuse between triangles in tessellated …

Visually lossless content and motion adaptive shading in games

L Yang, D Zhdan, E Kilgariff, EB Lum, Y Zhang… - Proceedings of the …, 2019 - dl.acm.org
We present a technique that adaptively adjusts the shading rate during rendering based on
the scene content and motion. Our goal is to improve performance with no loss in perceived …

A sort-based deferred shading architecture for decoupled sampling

P Clarberg, R Toth, J Munkberg - ACM Transactions on Graphics (TOG), 2013 - dl.acm.org
Stochastic sampling in time and over the lens is essential to produce photo-realistic images,
and it has the potential to revolutionize real-time graphics. In this paper, we take an …

Adaptive texture space shading for stochastic rendering

M Andersson, J Hasselgren, R Toth… - Computer Graphics …, 2014 - Wiley Online Library
When rendering effects such as motion blur and defocus blur, shading can become very
expensive if done in a naïve way, ie shading each visibility sample. To improve …

R4: Realistic rain rendering in realtime

C Creus, GA Patow - Computers & graphics, 2013 - Elsevier
Realistic rain simulation is a challenging problem due to the variety of different phenomena
to consider. In this paper we propose a new rain rendering algorithm that extends present …

[HTML][HTML] Fast analytical motion blur with transparency

MJL Rønnow, U Assarsson, M Fratarcangeli - Computers & Graphics, 2021 - Elsevier
We introduce a practical parallel technique to achieve real-time motion blur for textured and
semi-transparent triangles with high accuracy using modern commodity GPUs. In our …

Deep shading buffers on commodity GPUs

P Clarberg, J Munkberg - ACM Transactions on Graphics (TOG), 2014 - dl.acm.org
Real-time rendering with true motion and defocus blur remains an elusive goal for
application developers. In recent years, substantial progress has been made in the areas of …