Recovering 3d human mesh from monocular images: A survey

Y Tian, H Zhang, Y Liu, L Wang - IEEE transactions on pattern …, 2023 - ieeexplore.ieee.org
Estimating human pose and shape from monocular images is a long-standing problem in
computer vision. Since the release of statistical body models, 3D human mesh recovery has …

Physdiff: Physics-guided human motion diffusion model

Y Yuan, J Song, U Iqbal, A Vahdat… - Proceedings of the …, 2023 - openaccess.thecvf.com
Denoising diffusion models hold great promise for generating diverse and realistic human
motions. However, existing motion diffusion models largely disregard the laws of physics in …

Trace and pace: Controllable pedestrian animation via guided trajectory diffusion

D Rempe, Z Luo, X Bin Peng, Y Yuan… - Proceedings of the …, 2023 - openaccess.thecvf.com
We introduce a method for generating realistic pedestrian trajectories and full-body
animations that can be controlled to meet user-defined goals. We draw on recent advances …

Learning human dynamics in autonomous driving scenarios

J Wang, Y Yuan, Z Luo, K Xie, D Lin… - Proceedings of the …, 2023 - openaccess.thecvf.com
Simulation has emerged as an indispensable tool for scaling and accelerating the
development of self-driving systems. A critical aspect of this is simulating realistic and …

Perpetual humanoid control for real-time simulated avatars

Z Luo, J Cao, K Kitani, W Xu - Proceedings of the IEEE …, 2023 - openaccess.thecvf.com
We present a physics-based humanoid controller that achieves high-fidelity motion imitation
and fault-tolerant behavior in the presence of noisy input (eg pose estimates from video or …

ArtiGrasp: Physically plausible synthesis of bi-manual dexterous grasping and articulation

H Zhang, S Christen, Z Fan, L Zheng… - … Conference on 3D …, 2024 - ieeexplore.ieee.org
We present ArtiGrasp, a novel method to synthesize bimanual hand-object interactions that
include grasping and articulation. This task is challenging due to the diversity of the global …

Physically plausible full-body hand-object interaction synthesis

J Braun, S Christen, M Kocabas… - … Conference on 3D …, 2024 - ieeexplore.ieee.org
We propose a physics-based method for synthesizing dexterous hand-object interactions in
a full-body setting. While recent advancements have addressed specific facets of human …

Maskedmimic: Unified physics-based character control through masked motion inpainting

C Tessler, Y Guo, O Nabati, G Chechik… - ACM Transactions on …, 2024 - dl.acm.org
Crafting a single, versatile physics-based controller that can breathe life into interactive
characters across a wide spectrum of scenarios represents an exciting frontier in character …

ProxyCap: Real-time Monocular Full-body Capture in World Space via Human-Centric Proxy-to-Motion Learning

Y Zhang, H Zhang, L Hu, J Zhang… - Proceedings of the …, 2024 - openaccess.thecvf.com
Learning-based approaches to monocular motion capture have recently shown promising
results by learning to regress in a data-driven manner. However due to the challenges in …

Learning human mesh recovery in 3D scenes

Z Shen, Z Cen, S Peng, Q Shuai… - Proceedings of the …, 2023 - openaccess.thecvf.com
We present a novel method for recovering the absolute pose and shape of a human in a pre-
scanned scene given a single image. Unlike previous methods that perform sceneaware …