A systematic review on the visualization of avatars and agents in ar & vr displayed using head-mounted displays

F Weidner, G Boettcher, SA Arboleda… - … on Visualization and …, 2023 - ieeexplore.ieee.org
Augmented Reality (AR) and Virtual Reality (VR) are pushing from the labs towards
consumers, especially with social applications. These applications require visual …

A systematic review and meta-analysis of the effectiveness of body ownership illusions in virtual reality

A Mottelson, A Muresan, K Hornbæk… - ACM Transactions on …, 2023 - dl.acm.org
Body ownership illusions (BOIs) occur when participants experience that their actual body is
replaced by a body shown in virtual reality (VR). Based on a systematic review of the …

Valid: a perceptually validated virtual avatar library for inclusion and diversity

TD Do, S Zelenty, M Gonzalez-Franco… - Frontiers in Virtual …, 2023 - frontiersin.org
As consumer adoption of immersive technologies grows, virtual avatars will play a prominent
role in the future of social computing. However, as people begin to interact more frequently …

A critique of electrodermal activity practices at chi

E Babaei, B Tag, T Dingler, E Velloso - … of the 2021 CHI Conference on …, 2021 - dl.acm.org
Electrodermal activity data is widely used in HCI to capture rich and unbiased signals.
Results from related fields, however, have suggested several methodological issues that …

Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer‐Grade VR Devices

JL Ponton, H Yun, C Andujar… - Computer Graphics …, 2022 - Wiley Online Library
The animation of user avatars plays a crucial role in conveying their pose, gestures, and
relative distances to virtual objects or other users. Self‐avatar animation in immersive VR …

How virtual hand representations affect the perceptions of dynamic affordances in virtual reality

R Venkatakrishnan, R Venkatakrishnan… - … on Visualization and …, 2023 - ieeexplore.ieee.org
User representations are critical to the virtual experience, and involve both the input device
used to support interactions as well as how the user is virtually represented in the scene …

Towards “avatar-friendly” 3D manipulation techniques: Bridging the gap between sense of embodiment and interaction in virtual reality

D Dewez, L Hoyet, A Lécuyer… - Proceedings of the 2021 …, 2021 - dl.acm.org
Avatars, the users' virtual representations, are becoming ubiquitous in virtual reality
applications. In this context, the avatar becomes the medium which enables users to …

Effects of the visual fidelity of virtual environments on presence, context-dependent forgetting, and source-monitoring error

T Mizuho, T Narumi, H Kuzuoka - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Advances in virtual reality technology have enabled the creation of virtual environments
(VEs) with significantly high visual fidelity when compared to real environments (REs). In this …

Was it Real or Virtual? Confirming the Occurrence and Explaining Causes of Memory Source Confusion between Reality and Virtual Reality

E Bonnail, J Frommel, E Lecolinet, S Huron… - Proceedings of the CHI …, 2024 - dl.acm.org
Source confusion occurs when individuals attribute a memory to the wrong source (eg,
confusing a picture with an experienced event). Virtual Reality (VR) represents a new source …

MobileGravity: Mobile Simulation of a High Range of Weight in Virtual Reality

A Kalus, J Klein, TJ Ho, LA Seegets… - Proceedings of the CHI …, 2024 - dl.acm.org
Simulating accurate weight forces in Virtual Reality (VR) is an unsolved challenge.
Therefore, providing real weight sensations by transferring liquid mass has emerged as a …