Body ownership illusions (BOIs) occur when participants experience that their actual body is replaced by a body shown in virtual reality (VR). Based on a systematic review of the …
As consumer adoption of immersive technologies grows, virtual avatars will play a prominent role in the future of social computing. However, as people begin to interact more frequently …
Electrodermal activity data is widely used in HCI to capture rich and unbiased signals. Results from related fields, however, have suggested several methodological issues that …
The animation of user avatars plays a crucial role in conveying their pose, gestures, and relative distances to virtual objects or other users. Self‐avatar animation in immersive VR …
User representations are critical to the virtual experience, and involve both the input device used to support interactions as well as how the user is virtually represented in the scene …
Avatars, the users' virtual representations, are becoming ubiquitous in virtual reality applications. In this context, the avatar becomes the medium which enables users to …
Advances in virtual reality technology have enabled the creation of virtual environments (VEs) with significantly high visual fidelity when compared to real environments (REs). In this …
Source confusion occurs when individuals attribute a memory to the wrong source (eg, confusing a picture with an experienced event). Virtual Reality (VR) represents a new source …
A Kalus, J Klein, TJ Ho, LA Seegets… - Proceedings of the CHI …, 2024 - dl.acm.org
Simulating accurate weight forces in Virtual Reality (VR) is an unsolved challenge. Therefore, providing real weight sensations by transferring liquid mass has emerged as a …