The role of gamified learning strategies in student's motivation in high school and higher education: A systematic review

E Ratinho, C Martins - Heliyon, 2023 - cell.com
Gamification, defined as the integration of videogame components to promote a gameful
experience, is increasingly being implemented in education with the aim of enhancing …

Continuing education through the campus game: a sustainable gamification project to improve doctors' and nurses' knowledge of quality and clinical risk management

C Pensieri, A De Benedictis, F De Micco, S Saccoccia… - Healthcare, 2023 - mdpi.com
The COVID-19 disease has dramatically changed lives worldwide, including education. This
is a challenge for traditional learning. In fact, the European Higher Education Area poses the …

Experiencias Gamificadas en Contextos Académicos Educativos: Un Estudio Sistemático

K Baldrich, C Pérez-García… - Qualitative …, 2024 - journals.hipatiapress.com
Academic literacy is conceived as the set of critical tools for the analysis and production of
texts within various disciplines, while gamification is presented as an innovative …

Impact of a game-based tool on student engagement in a foreign language course: a three-term analysis

C Anane - Frontiers in Education, 2024 - frontiersin.org
In recent years, the use of game-based learning platforms has gained significant attention in
educational settings for their potential to enhance student engagement and learning …

Educational Breakout Based on Star Wars for Learning the History of Spanish Sign Language

R Moreno-Rodriguez, JL Lopez-Bastias, M Diaz-Vega… - Information, 2023 - mdpi.com
Although educational breakout has been implemented in pre-university stages, there is little
evidence in subjects related to history in postsecondary levels. The aim of this paper was to …

[HTML][HTML] Transforming Science Education in Elementary Schools: The Power of PhET Simulations in Enhancing Student Learning

H Diab, W Daher, B Rayan, N Issa… - Multimodal Technologies …, 2024 - mdpi.com
In recent years, the integration of technology into education has significantly transformed
teaching methods, especially in science education. Tools like PhET simulations have proven …

[HTML][HTML] A Serious Game (MyDiabetic) to Support Children's Education in Type 1 Diabetes Mellitus: Iterative Participatory Co-Design and Feasibility Study

D Novak - JMIR Serious Games, 2024 - games.jmir.org
Background Serious games, which are gaming applications used for purposes beyond
entertainment to educate users on, and address, specific issues, may present a timely …

The educational impact of a comprehensive serious game within the university setting: Improving learning and fostering motivation

L Rodriguez-Calzada, M Paredes-Velasco… - Heliyon, 2024 - cell.com
The integration of technology in higher education has transformed teaching, turning students
into active participants in their learning. Faced with the limitations of conventional methods …

[HTML][HTML] An Augmented Reality Serious Game for Children's Optical Science Education: Randomized Controlled Trial

B Liu, X Wan, X Li, D Zhu, Z Liu - JMIR Serious Games, 2024 - games.jmir.org
Background Knowledge construction in the context of children's science education is an
important part of fostering the development of early scientific literacy. Nevertheless, children …

[PDF][PDF] Gamified Experiences in Educational Academic Contexts: A Systematic Review.

K Baldrich, C Pérez-García… - … in Education (2014 …, 2024 - hipatiapress.com
Academic literacy is conceived as the set of critical tools for the analysis and production of
texts within various disciplines, while gamification is presented as an innovative …