[HTML][HTML] Serious gaming for behaviour change: a systematic review

R Hammady, S Arnab - Information, 2022 - mdpi.com
Over the years, there has been a significant increase in the adoption of game-based
interventions for behaviour change associated with many fields such as health, education …

Factors influencing purchase intent in virtual worlds: a review of the literature

DNM Bleize, ML Antheunis - Journal of Marketing Communications, 2019 - Taylor & Francis
Previous empirical studies have identified several factors that seem to play a role in
determining purchase intent in virtual worlds; three-dimensional online environments in …

Factors influencing students' adoption of e-learning: a structural equation modeling approach

A Tarhini, R Masa'deh, KA Al-Busaidi… - Journal of International …, 2017 - emerald.com
Purpose This research aims to examine the factors that may hinder or enable the adoption of
e-learning systems by university students. Design/methodology/approach A conceptual …

The interplay of counter-conformity motivation, social influence, and trust in customers' intention to adopt Internet banking services: The case of an emerging country

W Chaouali, IB Yahia, N Souiden - Journal of Retailing and Consumer …, 2016 - Elsevier
The aim of this paper is to shed light on the roles of counter-conformity motivation, social
influence, and trust in explaining customers' intention to adopt Internet banking services …

[PDF][PDF] Crowdfunding: Why people are motivated to post and fund projects on crowdfunding platforms

EM Gerber, JS Hui, PY Kuo - Proceedings of the international …, 2012 - researchgate.net
Computer-mediated crowdfunding is an emerging paradigm used by individuals to solicit
funds from other individuals to realize projects. We are interested in how and why these …

Measuring the moderating effect of gender and age on e-learning acceptance in England: A structural equation modeling approach for an extended technology …

A Tarhini, K Hone, X Liu - Journal of Educational Computing …, 2014 - journals.sagepub.com
The success of an e-learning intervention depends to a considerable extent on student
acceptance and use of the technology. Therefore, it has become imperative for practitioners …

An odyssey into virtual worlds: exploring the impacts of technological and spatial environments on intention to purchase virtual products

A Animesh, A Pinsonneault, SB Yang, W Oh - MIS quarterly, 2011 - JSTOR
Although research on three-dimensional virtual environments abounds, little is known about
the social and business aspects of virtual worlds. Given the emergence of large-scale social …

Game design as marketing: How game mechanics create demand for virtual goods

J Hamari, V Lehdonvirta - … Journal of Business Science & Applied …, 2010 - papers.ssrn.com
Selling virtual goods for real money is an increasingly popular revenue model for massively-
multiplayer online games (MMOs), social networking sites (SNSs) and other online …

[HTML][HTML] The role of trust and risk in Citizens' E-Government services adoption: A perspective of the extended UTAUT model

W Li - Sustainability, 2021 - mdpi.com
This research particularly aims to investigate how trust and perceived risk influence
citizens'e-government adoption. The findings of the study reveal that citizens' trust of the …

Online experiences and virtual goods purchase intention

E Huang - Internet Research, 2012 - emerald.com
Purpose–The purpose of this paper is to examine the effects of interactive and social
features on users' online experiences and their purchase intention of virtual goods from a …