Previous empirical studies have identified several factors that seem to play a role in determining purchase intent in virtual worlds; three-dimensional online environments in …
Purpose This research aims to examine the factors that may hinder or enable the adoption of e-learning systems by university students. Design/methodology/approach A conceptual …
W Chaouali, IB Yahia, N Souiden - Journal of Retailing and Consumer …, 2016 - Elsevier
The aim of this paper is to shed light on the roles of counter-conformity motivation, social influence, and trust in explaining customers' intention to adopt Internet banking services …
EM Gerber, JS Hui, PY Kuo - Proceedings of the international …, 2012 - researchgate.net
Computer-mediated crowdfunding is an emerging paradigm used by individuals to solicit funds from other individuals to realize projects. We are interested in how and why these …
A Tarhini, K Hone, X Liu - Journal of Educational Computing …, 2014 - journals.sagepub.com
The success of an e-learning intervention depends to a considerable extent on student acceptance and use of the technology. Therefore, it has become imperative for practitioners …
Although research on three-dimensional virtual environments abounds, little is known about the social and business aspects of virtual worlds. Given the emergence of large-scale social …
J Hamari, V Lehdonvirta - … Journal of Business Science & Applied …, 2010 - papers.ssrn.com
Selling virtual goods for real money is an increasingly popular revenue model for massively- multiplayer online games (MMOs), social networking sites (SNSs) and other online …
This research particularly aims to investigate how trust and perceived risk influence citizens'e-government adoption. The findings of the study reveal that citizens' trust of the …
Purpose–The purpose of this paper is to examine the effects of interactive and social features on users' online experiences and their purchase intention of virtual goods from a …