Augmented humanity: a systematic mapping review

G Guerrero, FJM da Silva, A Fernández-Caballero… - Sensors, 2022 - mdpi.com
Augmented humanity (AH) is a term that has been mentioned in several research papers.
However, these papers differ in their definitions of AH. The number of publications dealing …

Design guideline for developing safe systems that apply electricity to the human body

M Kono, T Takahashi, H Nakamura, T Miyaki… - ACM Transactions on …, 2018 - dl.acm.org
The human body has unique electrical characteristics. These characteristics have been
investigated in various studies in human-computer interaction (HCI) and related research …

DextrEMS: Increasing dexterity in electrical muscle stimulation by combining it with brakes

R Nith, SY Teng, P Li, Y Tao, P Lopes - The 34th annual ACM …, 2021 - dl.acm.org
Electrical muscle stimulation (EMS) is an emergent technique that miniaturizes force
feedback, especially popular for untethered haptic devices, such as mobile gaming, VR, or …

Increasing electrical muscle stimulation's dexterity by means of back of the hand actuation

A Takahashi, J Brooks, H Kajimoto… - Proceedings of the 2021 …, 2021 - dl.acm.org
We propose a technique that allows an unprecedented level of dexterity in electrical muscle
stimulation (EMS), ie, it allows interactive EMS-based devices to flex the user's fingers …

Libemg: an open source library to facilitate the exploration of myoelectric control

E Eddy, E Campbell, A Phinyomark, S Bateman… - IEEE …, 2023 - ieeexplore.ieee.org
Myoelectric control has been used predominantly in the field of prosthetics, but is an
increasingly promising hands-free input modality for emerging consumer markets such as …

DigituSync: A dual-user passive exoskeleton glove that adaptively shares hand gestures

J Nishida, Y Tanaka, R Nith, P Lopes - Proceedings of the 35th Annual …, 2022 - dl.acm.org
We engineered DigituSync, a passive-exoskeleton that physically links two hands together,
enabling two users to adaptively transmit finger movements in real-time. It uses multiple four …

Electrocutscenes: Realistic haptic feedback in cutscenes of virtual reality games using electric muscle stimulation

M Khamis, N Schuster, C George… - Proceedings of the 25th …, 2019 - dl.acm.org
Cutscenes in Virtual Reality (VR) games enhance story telling by delivering output in the
form of visual, auditory, or haptic feedback (eg, using vibrating handheld controllers). Since …

From perception to action: a review and taxonomy on electrical muscle stimulation in HCI

S Faltaous, M Koelle, S Schneegass - Proceedings of the 21st …, 2022 - dl.acm.org
The last decade has witnessed an increase in Electrical Muscle Stimulation (EMS) research.
Myriads of application scenarios have been proposed and toolkits, as well as procedures …

SplitBody: Reducing Mental Workload while Multitasking via Muscle Stimulation

R Nith, Y Ho, P Lopes - Proceedings of the CHI Conference on Human …, 2024 - dl.acm.org
Techniques like electrical muscle stimulation (EMS) offer promise in assisting physical tasks
by automating movements, eg, shaking a spray-can or tapping a button. However, existing …

In-pulse: inducing fear and pain in virtual experiences

M Kono, T Miyaki, J Rekimoto - … of the 24th ACM Symposium on Virtual …, 2018 - dl.acm.org
Researchers have attempted to increase the realism of virtual reality (VR) applications in
many ways. Combinations of the visual, auditory and haptic feedback have successfully …