[HTML][HTML] Approaches and game elements used to tailor digital gamification for learning: A systematic literature review

Y Hong, N Saab, W Admiraal - Computers & Education, 2024 - Elsevier
The systematic review examined research on tailored digital gamification for learning based
on 43 peer-reviewed articles published between 2013 and 2022. The study aimed to …

Virtual reality public speaking training: Experimental evaluation of direct feedback technology acceptance

F Palmas, R Reinelt, JE Cichor… - 2021 IEEE Virtual …, 2021 - ieeexplore.ieee.org
Virtual Reality (VR) offers significant potential for public speaking training. Virtual Reality
Speech Training (VR-ST) helps trainees develop presentation skills and practice their …

The influence of psychological safety on students' creativity in project-based learning: the mediating role of psychological empowerment

S Han, D Liu, Y Lv - Frontiers in Psychology, 2022 - frontiersin.org
Creative-oriented new educational model will shape the direction and appearance of world
development. This study focuses on the role of psychological safety and psychological …

[HTML][HTML] Behind the Scenes of Adaptive Learning: A Scoping Review of Teachers' Perspectives on the Use of Adaptive Learning Technologies

PD Simon, LM Zeng - Education Sciences, 2024 - mdpi.com
Adaptive learning technologies are emerging educational tools that personalize instruction
and tasks to meet students' current ability levels. Despite their increasing prevalence, the …

" An Instructor is [already] able to keep track of 30 students": Students' Perceptions of Smart Classrooms for Improving Teaching & Their Emergent Understandings of …

TJ Ngoon, D Kovalev, P Patidar, C Harrison… - Proceedings of the …, 2023 - dl.acm.org
Multi-modal classroom sensing systems can collect complex behaviors in the classroom at a
scale and precision far greater than human observers to capture learning insights and …

How to Empower Educators through Digital Pedagogies and Faculty Development Strategies

PS Aithal, S Aithal - International Journal of Applied Engineering …, 2023 - papers.ssrn.com
Purpose: In order to fully explore and comprehend the dynamic intersection between digital
technology, pedagogical innovation, and faculty development within the higher education …

Latent factors on the design and adoption of gamified apps in primary education

E Vázquez-Cano, MP Quicios-García… - Education and …, 2023 - Springer
The main objective of this research is to determine the perception of teachers about the
elements that increases the educational effectiveness of gamified apps in primary education …

Helping teachers assist their students in gamified adaptive educational systems: Towards a gamification analytics tool

K Tenório, G Chalco Challco, D Dermeval… - Artificial Intelligence in …, 2020 - Springer
In this paper, we present the results of a case study conducted to validate the effectiveness
of our gamification analytics model for teachers proposed in [20]. To conduct this case study …

Student's profile modeling in an adaptive gamified learning environment

S Missaoui, A Maalel - Education and Information Technologies, 2021 - Springer
A student's profile defines the best way a student chooses to learn. It comprises information
on student's characteristics such as background knowledge, learning style preference …

Affective state analysis during online learning based on learning behavior data

Y Wang - Technology, Knowledge and Learning, 2023 - Springer
Learning affective state is determinate to online learning. Different affective states are
associated with different online learning behaviors. Given the behavioral indicators of …