A model of heritage content to support the design and analysis of video games for history education

L Hanes, R Stone - Journal of Computers in Education, 2019 - Springer
In recent years, increasing academic attention has been focused on the educational
potential of video games. Serious games for heritage applications have received much …

RAGE architecture for reusable serious gaming technology components

W Van der Vegt, W Westera… - … Journal of Computer …, 2016 - Wiley Online Library
For seizing the potential of serious games, the RAGE project—funded by the Horizon‐2020
Programme of the European Commission—will make available an interoperable set of …

[PDF][PDF] Serious games for learning: a model and a reference architecture for efficient game development

MB Carvalho - 2017 - research.tue.nl
Summary Digital Serious Games (SGs) are gaining increasing importance as educational
and training tools. However, there is still a long way to make them widely deployed. On the …

An approach for serious game design and development based on iterative evaluation

B Ben Amara, H Mhiri Sellami… - Journal of Software …, 2024 - Wiley Online Library
Serious games (SGs) are valuable tools for learning, training, and improving skills in various
domains because they engage and motivate players to achieve planned processes to reach …

Using a participatory design approach for adapting an existing game scenario–challenges and opportunities

J Baalsrud Hauge, H Duin, V Kammerlohr… - … Conference on Serious …, 2020 - Springer
Abstract Designing Serious Games (SGs) is a complex process, often putting game play in a
central role during the design process. Therefore, the game mechanics can create unwanted …

PLAGER-VG: platform for managing educational multiplayer video games

N Padilla-Zea, NM Medina, FL Gutiérrez Vela… - Multimedia Tools and …, 2018 - Springer
Abstract Information and communication technologies, in general, and multimedia systems,
in particular, are currently incorporated into the learning processes with certain normality …

[PDF][PDF] Facilitating educational contents of different subjects with context-agnostic educational game: A pilot case study

PW Atmaja, F Muttaqin… - Register: Jurnal Ilmiah …, 2020 - journal.unipdu.ac.id
Educational games are increasingly popular and successful in facilitating various subjects
and educational topics. Developing the games are often costly as the developers need to …

A game engine plug-in for efficient development of investigation mechanics in serious games

I Carmosino, F Bellotti, R Berta, A De Gloria… - Entertainment …, 2017 - Elsevier
Despite their potential, the market for educational serious games (SGs) is still limited, partly
because of the high design and production costs. In this paper, we propose a game-engine …

Concepts for distributed input independent architecture for serious games

S Stavrev, T Terzieva, A Golev - CBU International …, 2018 - cbuni.cz.ojs.journals.cz
Serious games (SG) allow us to learn even when we are relaxing. These games are called
“serious” because they allow us to be trained at domain-specific knowledge level. That is the …

Therapeutic serious game design guidelines for stimulating cognitive abilities of children with speech and language delay

NAA Zaki, TSMT Wook… - Journal of Information and …, 2017 - e-journal.uum.edu.my
The creation of an effective therapeutic serious game (TSG) is highly dependent upon its
design and the fundamental knowledge of the users. Furthermore, the TSG is designed for a …