The nascent field of mixed reality is seeing an ever-increasing need for user studies and field evaluation, which are particularly challenging given device heterogeneity, diversity of …
In this paper, we present MIRIA, a Mixed Reality Interaction Analysis toolkit designed to support the in-situ visual analysis of user interaction in mixed reality and multi-display …
Various interaction techniques have been developed for interactive 3D environments. This paper presents an up-to-date and comprehensive review of the state of the art of non …
D Moura, MS El-Nasr, CD Shaw - ACM SIGGRAPH 2011 game papers, 2011 - dl.acm.org
As video games become more popular, there is an urge for procedures that can support the analysis and understanding of players' behaviors within game environments. Such data …
Museum curators and personnel are interested in understanding what is happening at their museum: what exhibitions and exhibits do visitors attend to, what exhibits visitors spend …
A Drachen, A Canossa - Proceedings of the 13th international MindTrek …, 2009 - dl.acm.org
An important aspect of the production of digital games is user-oriented testing. A central problem facing practitioners is however the increasing complexity of user-game interaction …
A Drachen, A Canossa - Proceedings of the 13th international MindTrek …, 2009 - dl.acm.org
User-oriented research in the game industry is undergoing a change from relying on informal user-testing methods adapted directly from productivity software development to …
The effort for combating the COVID-19 pandemic around the world has resulted in a huge amount of data, eg, from testing, contact tracing, modelling, treatment, vaccine trials, and …