Visualization-based analysis of gameplay data–a review of literature

G Wallner, S Kriglstein - Entertainment Computing, 2013 - Elsevier
As video games are becoming more and more complex and are reaching a broader
audience, there is an increasing interest in procedures to analyze player behavior and the …

Relive: Bridging in-situ and ex-situ visual analytics for analyzing mixed reality user studies

S Hubenschmid, J Wieland, DI Fink, A Batch… - Proceedings of the …, 2022 - dl.acm.org
The nascent field of mixed reality is seeing an ever-increasing need for user studies and
field evaluation, which are particularly challenging given device heterogeneity, diversity of …

Miria: A mixed reality toolkit for the in-situ visualization and analysis of spatio-temporal interaction data

W Büschel, A Lehmann, R Dachselt - … of the 2021 CHI conference on …, 2021 - dl.acm.org
In this paper, we present MIRIA, a Mixed Reality Interaction Analysis toolkit designed to
support the in-situ visual analysis of user interaction in mixed reality and multi-display …

A survey of interaction techniques for interactive 3D environments

J Jankowski, M Hachet - Eurographics 2013-STAR, 2013 - inria.hal.science
Various interaction techniques have been developed for interactive 3D environments. This
paper presents an up-to-date and comprehensive review of the state of the art of non …

Autovis: Enabling mixed-immersive analysis of automotive user interface interaction studies

P Jansen, J Britten, A Häusele… - Proceedings of the …, 2023 - dl.acm.org
Automotive user interface (AUI) evaluation becomes increasingly complex due to novel
interaction modalities, driving automation, heterogeneous data, and dynamic environmental …

Visualizing and understanding players' behavior in video games: discovering patterns and supporting aggregation and comparison

D Moura, MS El-Nasr, CD Shaw - ACM SIGGRAPH 2011 game papers, 2011 - dl.acm.org
As video games become more popular, there is an urge for procedures that can support the
analysis and understanding of players' behaviors within game environments. Such data …

Visualizing museum visitors' behavior: Where do they go and what do they do there?

J Lanir, T Kuflik, J Sheidin, N Yavin… - Personal and Ubiquitous …, 2017 - Springer
Museum curators and personnel are interested in understanding what is happening at their
museum: what exhibitions and exhibits do visitors attend to, what exhibits visitors spend …

Analyzing spatial user behavior in computer games using geographic information systems

A Drachen, A Canossa - Proceedings of the 13th international MindTrek …, 2009 - dl.acm.org
An important aspect of the production of digital games is user-oriented testing. A central
problem facing practitioners is however the increasing complexity of user-game interaction …

Towards gameplay analysis via gameplay metrics

A Drachen, A Canossa - Proceedings of the 13th international MindTrek …, 2009 - dl.acm.org
User-oriented research in the game industry is undergoing a change from relying on
informal user-testing methods adapted directly from productivity software development to …

[HTML][HTML] RAMPVIS: Answering the challenges of building visualisation capabilities for large-scale emergency responses

M Chen, A Abdul-Rahman, D Archambault, J Dykes… - Epidemics, 2022 - Elsevier
The effort for combating the COVID-19 pandemic around the world has resulted in a huge
amount of data, eg, from testing, contact tracing, modelling, treatment, vaccine trials, and …