Mobile Learning in Higher Education: A Systematic Literature Review

QN Naveed, H Choudhary, N Ahmad, J Alqahtani… - Sustainability, 2023 - mdpi.com
Mobile learning (M-Learning) has become a popular and effective method of education that
leverages the ubiquity of mobile devices. M-Learning has digitally transformed the process …

A review of emerging technologies and their acceptance in higher education

S Criollo-C, M González-Rodríguez… - Education …, 2023 - mdpi.com
The pandemic caused by COVID-19 impacted the entire world, but technological progress
led to the appearance of new and innovative emerging technologies (ETs). These …

Factors affecting adoption intention of productivity software applications among teachers: A structural equation modeling investigation

MB Garcia - International Journal of Human–Computer Interaction, 2024 - Taylor & Francis
Teachers play a central role in achieving the mission, vision, and goals of educational
institutions. However, the multitude of responsibilities and obligations they must fulfill …

Investigating student satisfaction and adoption of technology-enhanced learning to improve educational outcomes in Saudi higher education

IY Alyoussef, OMA Omer - Sustainability, 2023 - mdpi.com
The current tendency in education is to deliver high-quality instruction with the use of
technology in order to increase students' global competitiveness. Currently, few empirical …

Adopt or abandon: Facilitators and barriers of in-service teachers' integration of game learning analytics in K–12 classrooms?

Y Liu, JTD Ng, X Hu, Z Ma, X Lai - Computers & Education, 2024 - Elsevier
Game learning analytics (GLA) is an emerging technology that facilitates teachers' evidence-
based pedagogical design and assessments. Despite its affordances and potential in K–12 …

Exploring pre-service teachers' perspectives on the integration of digital game-based learning for sustainable STEM education

NM Gumbi, D Sibaya, A Chibisa - Sustainability, 2024 - mdpi.com
Digitalization of STEM in higher education is envisioned to foster digital societies through
enhanced contextualised engaged learning, digital skills, and access to digital learning …

The teacher-centered perspective on Digital Game-Based Learning: Quantitative and qualitative evaluation methods from diverse disciplines

T Nieland, A Fehrenbach, M Marowsky… - Game-based learning …, 2021 - Springer
Teachers play a key role in implementing digital game-based learning (DGBL) in
educational institutions. Their individual acceptance of the method is a critical factor for the …

Understanding Indonesian Citizen's Continuance Intention to Use Mobile-based Smart City: A Perspective of Modified Expectation Confirmation Model (M-ECM)

AK Darmawan, DO Siahaan… - 2020 7th …, 2020 - ieeexplore.ieee.org
Smart City is an interactive ICT-based urban governance framework that is meant to be
capable of managing regional resources in an effective and quite well-coordinated manner …

Freshmen Orientation Program Using Minecraft: Designed by Students for Students during the Covid-19 Pandemic

S Supraja, S Tan, FS Lim, BK Ng, SY Ho… - 2022 IEEE Frontiers …, 2022 - ieeexplore.ieee.org
This Innovative Practice Full Paper presents experiences in designing a student-led virtual
freshmen orientation program that uses a Minecraft environment. We describe the planning …

Cooperative Model, Digital Game, and Augmented Reality-Based Learning to Enhance Students' Critical Thinking Skills and Learning Motivation.

IA Rizki, N Suprapto, HV Saphira, Y Alfarizy… - Journal of Pedagogical …, 2024 - ERIC
Low levels of critical thinking skills and learning motivation, particularly in physics learning,
pose significant challenges that must be promptly addressed to ensure students' future …