Adaptive music composition for games

PE Hutchings, J McCormack - IEEE Transactions on Games, 2019 - ieeexplore.ieee.org
The generation of music that adapts dynamically to content and actions has an important
role in building more immersive, memorable, and emotive game experiences. To date, the …

[图书][B] Game sound technology and player interaction: Concepts and Developments: Concepts and Developments

M Grimshaw - 2010 - books.google.com
The sounds that a player hears while immersed in a game can have dramatic effects on that
person, opening up a considerable, far-reaching field of research. Game Sound Technology …

Causing fear, suspense, and anxiety using sound design in computer games

P Toprac, A Abdel-Meguid - Game sound technology and player …, 2011 - igi-global.com
This chapter provides a theoretical foundation for the study of how emotions are affected by
game sound as well as empirical evidence for determining how to promote fear, suspense …

A conceptual affective design framework for the use of emotions in computer game design

P De Byl - Cyberpsychology, 2015 - research.bond.edu.au
The purpose of this strategy of inquiry is to understand how emotions influence gameplay
and to review contemporary techniques to design for them in the aim of devising a model …

Player-game interaction through affective sound

LE Nacke, M Grimshaw - Game sound technology and player …, 2011 - igi-global.com
This chapter treats computer game playing as an affective activity, largely guided by the
audio-visual aesthetics of game content (of which, here, we concentrate on the role of …

Guidelines for sound design in computer games

V Alves, L Roque - Game sound technology and player interaction …, 2011 - igi-global.com
The inconsequential exploitation of sound in most computer games, both in extent and
nature, contrasts with its prominence in our daily lives and with the kind of associations that …

Applying personal construct psychology in sound design using a repertory grid

S Cunningham - Proceedings of the 5th Audio Mostly Conference: A …, 2010 - dl.acm.org
This paper highlights the repertory grid technique as a mechanism for use in multimedia
assessment and classification with a particular focus of its use with audio media and in …

A combined model for the structuring of computer game audio

U Wilhelmsson, J Wallén - Game sound technology and player …, 2011 - igi-global.com
This chapter presents a model for the structuring of computer game audio building on the
IEZA-framework (Huiberts & van Tol, 2008), Murch's (1998) conceptual model for the …

[图书][B] Game scoring: Towards a broader theory

M Enns - 2015 - search.proquest.com
Abstract “Game scoring,” that is, the act of composing music for and through gaming, is
distinct from other types of scoring. To begin with, unlike other scoring activities, game …

Percepção de elementos práticos, estéticos e simbólicos de automóveis: Uma análise a partir do repertório pessoal do usuário

AL Demaison, MS Franco… - Gestão & Tecnologia de …, 2024 - revistas.usp.br
Automóveis estão entre os artefatos que mais representam a evolução da modernidade
humana. Esta condição se deve a aspectos multifatoriais, dentre os quais se destacam seu …