Review of Three-Dimensional Model Simplification Algorithms Based on Quadric Error Metrics and Bibliometric Analysis by Knowledge Map

H Chang, Y Dong, D Zhang, X Su, Y Yang, I Lee - Mathematics, 2023 - mdpi.com
With the rapid advancement of computer graphics and three-dimensional modeling
technology, the processing and optimization of three-dimensional (3D) models have …

A model for adapting 3D graphics based on scalable coding, real-time simplification and remote rendering

M Preda, P Villegas, F Moran, G Lafruit… - The Visual Computer, 2008 - Springer
Most current multiplayer 3D games can only be played on dedicated platforms, requiring
specifically designed content and communication over a predefined network. To overcome …

[PDF][PDF] 3D game content distributed adaptation in heterogeneous environments

F Moran, M Preda, G Lafruit, P Villegas… - EURASIP Journal on …, 2007 - Springer
Most current multiplayer 3D games can only be played on a single dedicated platform (a
particular computer, console, or cell phone), requiring specifically designed content and …

Adaptive 3d content for multi-platform on-line games

F Morán, M Preda, G Lafruit, P Villegas… - … on Cyberworlds (CW' …, 2007 - ieeexplore.ieee.org
Most current multi-player 3D games can only be played on dedicated platforms, requiring
specifically designed content and communication over a prede-fined network. To overcome …

An MPEG-4 quadric-based LoD simplification for facial animation

RLP Duarte, A El Rhalibi, C Carter… - 2012 International …, 2012 - ieeexplore.ieee.org
Level of detail (LoD) techniques provide efficient and established tools that reduce 3D
models complexity while attempting to preserve their features. While these techniques are …

Virtual human representation, adaptation, delivery and interoperability for virtual worlds

B Jovanova - 2011 - theses.hal.science
In the last few years 3D Virtual Worlds (3DVWs) became a reality. Initially considered as a
new mean for social communication, triggered by the development of software and …

OLGA: On-Line GAming over Heterogeneous Platforms Thanks to Standard Scalable Content

F Morán, M Preda, RP Berretty, P Villegas, G Lafruit - OLGA, 2006 - torrossa.com
Most current multi-player 3D games can only be played on a single dedicated platform such
as PCs, video-consoles, or (very recently) cell-phones, requiring specifically designed …

[引用][C] Video Adaptation for Heterogeneous Environments