Folk pedagogy: Nobody doesn't like active learning

K Sanders, J Boustedt, A Eckerdal… - Proceedings of the …, 2017 - dl.acm.org
In a survey of the computing education community, many respondents suggested" active
learning" as a teaching approach that would increase the likelihood of student success. In …

Exploring the Problem Space of CO2 Emission Reductions from Academic Flying

A Biørn-Hansen, D Pargman, E Eriksson, M Romero… - Sustainability, 2021 - mdpi.com
CO2 emissions from aviation have been predicted to increase over the coming decades.
Within the academic world, flying is often perceived to be a necessary prerequisite to being …

Implementation of project based learning: lessons learned

C Quesada-López, A Martínez - 2019 XLV Latin American …, 2019 - ieeexplore.ieee.org
Project Based Learning (PBL) is a teaching and learning methodology where students
develop projects under real conditions to acquire the knowledge and develop the skills …

Effectiveness of Game Jam-based iterative program for game production in Japan

K Mikami, Y Nakamura, A Ito, M Kawashima… - Computers & …, 2016 - Elsevier
In this paper, we will introduce a game production program to iterate multiple game
development cycles in a limited period. In one semester, we executed a game development …

Recreating Past and Present: An Exceptional Student-Created Virtual Heritage Experience

EF Anderson, S Sloan - 2020 - eprints.bournemouth.ac.uk
We present an outstanding undergraduate student project in the form of a virtual heritage
experience, created by a multidisciplinary group of six 4th semester undergraduate students …

Aiming high: Undergraduate research projects in computer graphics and animation

EF Anderson, V Adzhiev, O Fryazinov - 2016 - eprints.bournemouth.ac.uk
Among educators, the promotion of undergraduate research is a much debated topic, with
issues arising from questions as to how it can be integrated with undergraduate degree …

Game jam based iterative curriculum for game production in Japan

K Mikami, Y Nakamura, A Ito, M Kawashima… - SIGGRAPH Asia 2015 …, 2015 - dl.acm.org
In this paper, we introduce a game production curriculum to iterate multiple game
development cycles in a limited period of time. In one semester, we executed a game …

Approaches to nurturing undergraduate research in the creative industries-a UK multi-institutional exploration

EF Anderson, L McLoughlin, O Gingrich, E Kanellos… - 2024 - eprints.bournemouth.ac.uk
Undergraduate students aspiring to pursue careers in the creative industries, such as
animation, video games, and computer art, require the ability to adapt and contribute to …

[PDF][PDF] Capstone showcase-transitioning an onsite tradition to an Interactive online experience

R Meuth, D Hampton, MN Kozicki… - Advances in …, 2020 - advances.asee.org
ABSTRACT The Capstone Showcase is an annual event in which engineering teams from
multiple disciplines display their year-long projects, promoting their professional skills. Due …

Engaging constructivist oriented learners with Python

J McGuffee, S Salan - Journal of Computing Sciences in Colleges, 2018 - dl.acm.org
Historically, the use of simple spreadsheets and a web browser have been advocated as
advanced learning technologies to be used in a constructivist oriented learning …