[PDF][PDF] Experiencing the sense of presence within an educational desktop virtual reality

B Berki - Acta Polytechnica Hungarica, 2020 - epa.niif.hu
This study examines the sense of presence in MaxWhere desktop virtual reality. Thirty-one
people participated in the research. The participants spend about fifteen minutes in the …

Role of presence, memory and spatial ability in a desktop virtual reality

B Berki - Accentuated Innovations in Cognitive Info …, 2022 - Springer
This chapter presents some significant human factors that contribute to the virtual reality
experience in desktop virtual reality. The relationship between human characteristics and …

Effectiveness and usability of virtual reality in physical education: A case study on dance teaching

A Alhamad, A Gilányi… - 2023 IEEE 2nd …, 2023 - ieeexplore.ieee.org
Virtual reality (VR) is an innovative technology that has been applied in a variety of
disciplines, including healthcare, engineering, gaming, psychology and education. This …

On a model of the first National Theater of Hungary in MaxWhere

A Rácz, A Gilányi, AM Bólya, J Décsei… - 2020 11th IEEE …, 2020 - ieeexplore.ieee.org
On a Model of the First National Theater of Hungary in MaxWhere Page 1 On a Model of the First
National Theater of Hungary in MaxWhere Anna Rácz∗, Attila Gilányi∗, Anna Mária Bólya† …

A presentation room in the virtual building of the first National Theater of Hungary

A Gilányi, A Rácz, AM Bolya, J Décsei… - 2020 11th IEEE …, 2020 - ieeexplore.ieee.org
A Presentation Room in the Virtual Building of the First National Theater of Hungary Page 1 A
Presentation Room in the Virtual Building of the First National Theater of Hungary Attila …

English language learning in virtual 3D space by visualizing the library content of ancient texts

IK Boda, E Tóth - 2020 11th IEEE International Conference on …, 2020 - ieeexplore.ieee.org
In our paper we present the cultural background, the organizational principles, and the
current implementation of our three-dimensional virtual library model (3DVLM) based on the …

Evaluating Virtual Reality Application from the Teacher's Perspective in Dance Education

F Al-Fayyadh, A Gilányi… - 2023 IEEE 2nd …, 2023 - ieeexplore.ieee.org
In this study, we have investigated the Virtual Reality (VR) Technology Acceptance Model
(TAM) for dance education to examine the teacher and experts perspective atti-tudes toward …

Level of presence in max where virtual reality

B Berki - 2020 11th IEEE International Conference on Cognitive …, 2020 - ieeexplore.ieee.org
Presence is the sense of being inside a virtual environment, that can be experienced also in
desktop virtual realities not only in full-immersive VRs. MaxWhere is a desktop virtual reality …

Model of the internet of digital education and its links to vr

A Kővári - Infocommunications Journal, 2024 - real.mtak.hu
Modern technologies are now essential to make the educational process more mobile,
informative and versatile. The digitization of the educational institution, taking advantage of …

A virtual exhibition on the history of Hungarian ballet

A Rácz, A Gilányi, AM Bólya… - 2019 10th IEEE …, 2019 - ieeexplore.ieee.org
In this paper, we present some technical details related to the virtual reconstruction of the
former building of the National Theater of Hungary (constructed in 1837) as well as to a …