A scoping review of the application of motor learning principles to optimize myoelectric prosthetic hand control

JVV Parr, DJ Wright, L Uiga, B Marshall… - Prosthetics and …, 2022 - journals.lww.com
Although prosthetic hand rejection rates remain high, evidence suggests that effective
training plays a major role in device acceptance. Receiving training early in the …

Current status and clinical perspectives of extended reality for myoelectric prostheses

W Li, P Shi, S Li, H Yu - Frontiers in Bioengineering and …, 2024 - frontiersin.org
Training with “Extended Reality” or X-Reality (XR) systems can undoubtedly enhance the
control of the myoelectric prostheses. However, there is no consensus on which factors …

[HTML][HTML] Serious games are not serious enough for myoelectric prosthetics

CA Garske, M Dyson, S Dupan, G Morgan… - JMIR serious …, 2021 - games.jmir.org
Serious games show a lot of potential for use in movement rehabilitation (eg, after a stroke,
injury to the spinal cord, or limb loss). However, the nature of this research leads to diversity …

A Review on the Usability, Flexibility, Affinity, and Affordability of Virtual Technology for Rehabilitation Training of Upper Limb Amputees

X Liu, D Zhang, K Miao, Y Guo, X Jiang, X Zhang, F Jia… - Bioengineering, 2023 - mdpi.com
(1) Background: Prosthetic rehabilitation is essential for upper limb amputees to regain their
ability to work. However, the abandonment rate of prosthetics is higher than 50% due to the …

[HTML][HTML] Perception of game-based rehabilitation in upper limb prosthetic training: Survey of users and researchers

CA Garske, M Dyson, S Dupan, K Nazarpour - JMIR Serious Games, 2021 - games.jmir.org
Background: Serious games have been investigated for their use in multiple forms of
rehabilitation for decades. The rising trend to use games for physical fitness in more recent …

Comparison of dexterous task performance in virtual reality and real-world environments

JS Joyner, M Vaughn-Cooke, HL Benz - Frontiers in Virtual Reality, 2021 - frontiersin.org
Virtual reality is being used to aid in prototyping of advanced limb prostheses with
anthropomorphic behavior and user training. A virtual version of a prosthesis and testing …

Increasing voluntary myoelectric training time through game design

C Garske, M Dyson, S Dupan, G Morgan… - … on Neural Systems …, 2022 - ieeexplore.ieee.org
In virtual prosthetic training research, serious games have been investigated for over 30
years. However, few game design elements are used and assessed for their effect on the …

[HTML][HTML] X-reality for phantom limb management for amputees: a systematic review and meta-analysis

JCW Cheung, DSK Cheung, M Ni, KW Chen… - Engineered …, 2023 - Elsevier
Phantom limb is a disabling neuropsychiatric condition among amputees resulting in pain
and disturbance that impact their functions, quality of life, and autonomy. While …

Designing a serious game for myoelectric prosthesis control

D Bessa, NF Rodrigues, E Oliveira… - 2020 IEEE 8th …, 2020 - ieeexplore.ieee.org
As an amputee, learning how to control a myoelectric prosthesis is a difficult task. One of the
main issues with conventional, highly repetitive, rehabilitation methods is the lack of …

[PDF][PDF] Preliminary Results on the Evaluation of Different Feedback Methods for the Operation of a Muscle-Controlled Serious Game.

J Habenicht, EA Kirchner - BIOSTEC (1), 2024 - scitepress.org
Muscle-controlled serious games can improve the ability of a targeted muscle control. This
aspect is important for controlling muscle-controlled prostheses or for (re-) learning motor …