[HTML][HTML] Developing serious video games to treat attention deficit hyperactivity disorder: Tutorial guide

A Sújar, M Martín-Moratinos… - JMIR serious …, 2022 - games.jmir.org
Video game–based therapeutic interventions have demonstrated some effectiveness in
decreasing the symptoms of attention deficit hyperactivity disorder (ADHD). Compared with …

Serious games and their effect improving attention in students with learning disabilities

P García-Redondo, T García, D Areces… - International journal of …, 2019 - mdpi.com
Previous studies have shown the positive effects of educational video games (serious
games) in improving motivation, attention and other cognitive components in students with …

Digital games as a context for children's cognitive development: Research recommendations and policy considerations

FC Blumberg, K Deater‐Deckard, SL Calvert… - Social Policy …, 2019 - Wiley Online Library
We document the need to examine digital game play and app use as a context for cognitive
development, particularly during middle childhood. We highlight this developmental period …

[HTML][HTML] The long-term effects of immersive virtual reality reminiscence in people with dementia: longitudinal observational study

LC Huang, YH Yang - JMIR Serious Games, 2022 - games.jmir.org
Background Novel nonpharmacological therapies are being developed to prevent cognitive
decline and reduce behavioral and psychological symptoms in patients with dementia …

[HTML][HTML] Managing ADHD Symptoms in Children Through the Use of Various Technology-Driven Serious Games: A Systematic Review

A Doulou, P Pergantis, A Drigas, C Skianis - … Technologies and Interaction, 2025 - mdpi.com
Children with attention deficit hyperactivity disorder (ADHD) frequently experience
impairments in a range of abilities. Due to their poor attention and concentration, they find it …

Pharmacists' perspectives on MedSMA℞ T: A serious game to educate youth about opioid safety

O Abraham, E Slonac, Z Paulsen - Journal of the American Pharmacists …, 2023 - Elsevier
Background Adolescent opioid misuse has been recognized as a dire public health issue.
Despite efforts to address the opioid epidemic in the United States, opioid-related morbidity …

Parental intention to support video game play by children with autism spectrum disorder: An application of the theory of planned behavior

EH Finke, B Hickerson, E McLaughlin - Language, speech, and hearing …, 2015 - ASHA
Purpose The purpose of this study was to determine parental attitudes regarding
engagement with video games by their children with autism spectrum disorder (ASD) and …

School-wide adoption of a mathematics learning game in a middle school setting: Using the TPACK framework to analyze effects on practice

MA Evans, M Nino, K Deater-Deckard… - The Asia-Pacific …, 2015 - Springer
This case study uses the Technological Pedagogical Content Knowledge (TPACK)
framework to describe how teachers from two contiguous school districts in southwest …

The effectiveness of Reason Racer, a game designed to engage middle school students in scientific argumentation

M Ault, J Craig-Hare, B Frey, JD Ellis… - Journal of Research on …, 2015 - Taylor & Francis
Reason Racer is an online, rate-based, multiplayer game that applies specific game
features in order to engage middle school students in introductory knowledge of and …

[图书][B] Improving K-12 STEM education outcomes through technological integration

MJ Urban - 2015 - books.google.com
The application of technology in classroom settings has equipped educators with innovative
tools and techniques for effective teaching practice. Integrating digital technologies at the …