Recent advances in glinty appearance rendering

J Zhu, S Zhao, Y Xu, X Meng, L Wang… - Computational Visual …, 2022 - Springer
The interaction between light and materials is key to physically-based realistic rendering.
However, it is also complex to analyze, especially when the materials contain a large …

Specular manifold sampling for rendering high-frequency caustics and glints

T Zeltner, I Georgiev, W Jakob - ACM Transactions on Graphics (TOG), 2020 - dl.acm.org
Scattering from specular surfaces produces complex optical effects that are frequently
encountered in realistic scenes: intricate caustics due to focused reflection, multiple …

Appearance-Preserving Scene Aggregation for Level-of-Detail Rendering

Y Zhou, T Huang, R Ramamoorthi, P Sen… - ACM Transactions on …, 2025 - dl.acm.org
Creating an appearance-preserving level-of-detail (LoD) representation for arbitrary 3D
scenes is a challenging problem. The appearance of a scene is an intricate combination of …

[PDF][PDF] Scratch-based Reflection Art via Differentiable Rendering.

P Shen, RZ Li, B Wang, L Liu - ACM Trans. Graph., 2023 - wangningbei.github.io
The 3D visual optical arts can produce impressive special effects by designing interactions
between objects and light sources, displaying images in shadows, caustics, or reflectors …

RMIP: Displacement ray tracing via inversion and oblong bounding

T Thonat, I Georgiev, F Beaune… - SIGGRAPH Asia 2023 …, 2023 - dl.acm.org
High-performance ray tracing of triangle meshes equipped with displacement maps is a
challenging task. Existing methods either rely on pre-tessellation, taking full advantage of …

Constant-cost spatio-angular prefiltering of glinty appearance using tensor decomposition

H Deng, Y Liu, B Wang, J Yang, L Ma… - ACM Transactions on …, 2022 - dl.acm.org
The detailed glinty appearance from complex surface microstructures enhances the level of
realism but is both-and time-consuming to render, especially when viewed from far away …

Procedural Physically based BRDF for Real‐Time Rendering of Glints

X Chermain, B Sauvage, JM Dischler… - Computer Graphics …, 2020 - Wiley Online Library
Physically based rendering of glittering surfaces is a challenging problem in computer
graphics. Several methods have proposed off‐line solutions, but none is dedicated to high …

A Dynamic By-example BTF Synthesis Scheme

Z Xu, Z Montazeri, B Wang, LQ Yan - SIGGRAPH Asia 2024 Conference …, 2024 - dl.acm.org
Measured Bidirectional Texture Function (BTF) can faithfully reproduce a realistic
appearance but is costly to acquire and store due to its 6D nature (2D spatial and 4D …

An analysis of goniochromatic and sparkle effects on multi-layered materials

S Mir, B Yıldırım, M Kurt - Dokuz Eylül Üniversitesi Mühendislik …, 2022 - dergipark.org.tr
Multi-layered materials are layered structures of composing anisotropic media where each
layer may have a separate scattering behavior. Multi-layered materials are widely used in …

Real‐Time Microstructure Rendering with MIP‐Mapped Normal Map Samples

H Tan, J Zhu, Y Xu, X Meng, L Wang… - Computer Graphics …, 2022 - Wiley Online Library
Normal map‐based microstructure rendering can generate both glint and scratch
appearance accurately. However, the extra high‐resolution normal map that defines every …