How the transformation of social media platforms and user-experience have redefined the entertainment industry In a little over a decade, competing social media platforms, including …
This article explores the growing importance of live streaming, specifically on website and platform Twitch. tv, to the games industry. We focus not on live streaming as a form of media …
MR Johnson, J Woodcock - Information, Communication & Society, 2019 - Taylor & Francis
This paper explores the lives and careers of video game live broadcasters, especially those who gain their primary real-world income through this practice. We introduce the dominant …
J Woodcock, MR Johnson - Social media influencers in strategic …, 2021 - taylorfrancis.com
Twitch. tv is one of the most successful online live streaming platforms in the world, with 200 million viewers, 2 million regular “streamers,” and a market value of over $1 billion. In this …
S Cunningham, D Craig - Media International Australia, 2017 - journals.sagepub.com
This article develops an analytical framework to understand the modes of address of native- to-online content types (gameplay, do-it-yourself (DIY) beauty, personality vlogging). These …
Hesmondhalgh has done it again! The third edition of The Cultural Industries is a tour-de- force. At once brilliant and accessible, it is without peer when it comes to detailing the big …
JP Stein, E Krause, P Ohler - Psychology of popular media, 2021 - psycnet.apa.org
Recent research suggests that social networks have replaced traditional media as the main channel by which beauty ideals are conveyed—often resulting in body dissatisfaction and …
MR Johnson - Information, Communication & Society, 2019 - Taylor & Francis
In this paper I explore economic and inclusion opportunities for people with disabilities and mental health issues afforded by 'live streaming'‒the live broadcast of one's activities over …
M Keane, H Wu - Media Industries, 2018 - espace.curtin.edu.au
This article surveys the internationalization of China's leading digital communication and entertainment companies, Baidu, Alibaba, and Tencent, and their strategic acquisitions, both …