Personalisation of learning is a recurring trend in our society, referred to in government speeches, popular media, conference and research papers and technological innovations …
Background: Autism is considered to be the most severe developmental brain disorder. Due to the numerous implications this disorder has on the affected person, such as immense …
The use of information and communication technologies in educating children with autism spectrum disorders (ASD) is a dynamic field linking both special education and learning …
The use of serious games to provide intervention of different skills related to autism has increased in recent years. However, the potential of serious games to provide intervention of …
Introduction: Technology is applied regularly in mental health care. One way to do so, is the use of gamification; applying game design elements in non-gaming contexts. Autism is a …
The use of serious games to provide intervention of different skills related to autism has increased in recent years. However, the potential of serious games to provide intervention of …