A systematic review of modalities in computer-based interventions (CBIs) for language comprehension and decoding skills of children with autism spectrum disorder …

K Khowaja, SS Salim, A Asemi, S Ghulamani… - Universal Access in the …, 2020 - Springer
This paper presents a systematic review of the literature on the modalities used in computer-
based interventions (CBIs) and the impact of using these interventions in the learning …

Dimensions of personalisation in technology‐enhanced learning: A framework and implications for design

E FitzGerald, N Kucirkova, A Jones… - British Journal of …, 2018 - Wiley Online Library
Personalisation of learning is a recurring trend in our society, referred to in government
speeches, popular media, conference and research papers and technological innovations …

The use of gamification and serious games within interventions for children with autism spectrum disorder

AM Ern - 2014 - essay.utwente.nl
Background: Autism is considered to be the most severe developmental brain disorder. Due
to the numerous implications this disorder has on the affected person, such as immense …

Pre-vocational skills laboratory: designing interventions to improve employment skills for students with autism spectrum disorders

D Tsiopela, A Jimoyiannis - Universal Access in the Information Society, 2017 - Springer
The use of information and communication technologies in educating children with autism
spectrum disorders (ASD) is a dynamic field linking both special education and learning …

A serious game design framework for vocabulary learning of children with autism

K Khowaja - 2017 - search.proquest.com
The use of serious games to provide intervention of different skills related to autism has
increased in recent years. However, the potential of serious games to provide intervention of …

The use of gamification in interventions for children with autism: A systematic review

SR Lokhorst - 2014 - essay.utwente.nl
Introduction: Technology is applied regularly in mental health care. One way to do so, is the
use of gamification; applying game design elements in non-gaming contexts. Autism is a …

[PDF][PDF] Gamification and special education in Primary Education

LA GAITANIDI - … del profesorado y metodologías activas en la …, 2022 - researchgate.net
GAMIFICATION AND SPECIAL EDUCATION IN PRIMARY EDUCATION Page 1 ‒ ‒
CAPÍTULO 39 GAMIFICATION AND SPECIAL EDUCATION IN PRIMARY EDUCATION …

A serious game design framework for vocabulary learning of children with autism/Kamran Khowaja

K Kamran - 2017 - studentsrepo.um.edu.my
The use of serious games to provide intervention of different skills related to autism has
increased in recent years. However, the potential of serious games to provide intervention of …

[引用][C] 电脑游戏在中小学教育中的应用效果研究综述

恽如伟, 姜岩岩, 李霞 - 远程教育杂志, 2010