A systematic literature review of games-based learning empirical evidence in primary education

T Hainey, TM Connolly, EA Boyle, A Wilson… - Computers & …, 2016 - Elsevier
Games-based Learning (GBL) has developed a reputation with educationalists it is
perceived as a potentially engaging form of supplementary learning that could enhance the …

Augmented Reality in education–cases, places and potentials

M Bower, C Howe, N McCredie… - Educational Media …, 2014 - Taylor & Francis
Augmented Reality is poised to profoundly transform Education as we know it. The capacity
to overlay rich media onto the real world for viewing through web-enabled devices such as …

A systematic literature review on serious games evaluation: An application to software project management

A Calderón, M Ruiz - Computers & Education, 2015 - Elsevier
Training that future practitioners receive in software project management is a topic of great
importance. The objective of this systematic literature review is to summarize the current …

Success factors for serious games to enhance learning: a systematic review

WS Ravyse, A Seugnet Blignaut, V Leendertz… - Virtual Reality, 2017 - Springer
There is no doubt that an abundance of factors exists that makes learning with serious
games successful. Research articles reporting on these factors, however, tend to focus on …

Current challenges and future research directions in augmented reality for education

MZ Iqbal, E Mangina, AG Campbell - Multimodal Technologies and …, 2022 - mdpi.com
The progression and adoption of innovative learning methodologies signify that a respective
part of society is open to new technologies and ideas and thus is advancing. The latest …

Benefits of educational games as an introductory activity in industrial engineering education

LF Braghirolli, JLD Ribeiro, AD Weise… - Computers in Human …, 2016 - Elsevier
This study evaluates the use of educational games as an introductory activity in the first year
of undergraduate degree programs in industrial engineering. This proposal exploit the …

Are educational computer micro-games engaging and effective for knowledge acquisition at high-schools? A quasi-experimental study

C Brom, M Preuss, D Klement - Computers & Education, 2011 - Elsevier
Curricular schooling can benefit from the usage of educational computer games, but it is
difficult to integrate them in the formal schooling system. Here, we investigate one possible …

The affordances of minecraft education as a game-based learning tool for atomic structure in junior high school science education

M Nkadimeng, P Ankiewicz - Journal of Science Education and …, 2022 - Springer
Video games are a medium most students are familiar with; thus, they can be used as
educational tools to meet the needs of twenty-first-century students. Given the popularity of …

Assessing learning engagement based on facial expression recognition in MOOC's scenario

J Shen, H Yang, J Li, Z Cheng - Multimedia Systems, 2022 - Springer
Online learning has become one of the most important learning styles, yet with the need of
supervisors to consistently keep the learners motivated and on-task. Some learners could be …

Games for engaged learning of middle school children with special learning needs

F Ke, T Abras - British Journal of Educational Technology, 2013 - Wiley Online Library
In this paper, we describe an in situ study that examined the diverse design features and
effects of three pre‐algebra games for middle school children who have either challenges …