Deep and meaningful e-learning with social virtual reality environments in higher education: A systematic literature review

S Mystakidis, E Berki, JP Valtanen - Applied Sciences, 2021 - mdpi.com
Deep and meaningful learning (DML) in distant education should be an essential outcome
of quality education. In this literature review, we focus on e-learning effectiveness along with …

The role of collaboration, computer use, learning environments, and supporting strategies in CSCL: A meta-analysis

J Chen, M Wang, PA Kirschner… - Review of Educational …, 2018 - journals.sagepub.com
This meta-analysis synthesizes research findings on the effects of computer-supported
collaborative learning (CSCL) based on its three main elements:(1) the collaboration per …

The effects of avatar-based customization on player identification

S Turkay, CK Kinzer - Gamification: Concepts, methodologies, tools …, 2015 - igi-global.com
Games allow players to perceive themselves in alternate ways in imagined worlds. Player
identification is one of the outcomes of gameplay experiences in these worlds and has been …

Learning activities as enactments of learning affordances in MUVEs: A review-based classification

O Mantziou, NM Papachristos… - Education and Information …, 2018 - Springer
Abstract Three Dimensional Multi-User Virtual Environments (MUVEs) are promising tools in
education because of the unique affordances they offer. These learning affordances imply …

Me vs. Super (wo) man: Effects of Customization and Identification in a VR Exergame

J Koulouris, Z Jeffery, J Best, E O'neill… - Proceedings of the 2020 …, 2020 - dl.acm.org
Customised avatars are a powerful tool to increase identification, engagement and intrinsic
motivation in digital games. We investigated the effects of customisation in a self-competitive …

Investigating educational affordances of virtual reality for simulation-based teaching training with graduate teaching assistants

F Ke, M Pachman, Z Dai - Journal of Computing in Higher Education, 2020 - Springer
This study investigated the affordances and constraints of a VR-based learning environment
for the teaching training of university graduate teaching assistants in relation to the task, goal …

Learning by teaching human pupils and teachable agents: The importance of recursive feedback

SY Okita, DL Schwartz - Journal of the Learning Sciences, 2013 - Taylor & Francis
Feedback is important for learning. However, there are different types of feedback, and not
all feedback is effective. Here we introduce recursive feedback (RF), which occurs when …

Interactivity: A potential determinant of learning by preparing to teach and teaching

K Kobayashi - Frontiers in psychology, 2019 - frontiersin.org
It has been suggested that preparing to teach and teaching are conditionally effective in
enhancing one's own learning. This paper focuses on interactivity–the level of teacher …

Characterizing engineering learners' preferences for active and passive learning methods

AJ Magana, C Vieira, M Boutin - IEEE Transactions on …, 2017 - ieeexplore.ieee.org
This paper studies electrical engineering learners' preferences for learning methods with
various degrees of activity. Less active learning methods such as homework and peer …

The effects of socially shared regulation of learning on the computational thinking, motivation, and engagement in collaborative learning by teaching

X Zhou, CW Tsai - Education and Information Technologies, 2023 - Springer
Collaborative learning by teaching (CLBT) is a pedagogical approach that combines
collaborative learning and learning by teaching pedagogy, which can be applied to …